format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -4,54 +4,47 @@
#include "DestroyableComponent.h"
#include "EntityManager.h"
void PersonalFortress::OnStartup(Entity* self)
{
auto* owner = self->GetOwner();
self->AddTimer("FireSkill", 1.5);
GameMessages::SendSetStunned(owner->GetObjectID(), PUSH, owner->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true, true, true
);
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
void PersonalFortress::OnStartup(Entity* self) {
auto* owner = self->GetOwner();
self->AddTimer("FireSkill", 1.5);
GameMessages::SendSetStunned(owner->GetObjectID(), PUSH, owner->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true, true, true
);
if (destroyableComponent != nullptr)
{
destroyableComponent->PushImmunity();
}
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
EntityManager::Instance()->SerializeEntity(owner);
if (destroyableComponent != nullptr) {
destroyableComponent->PushImmunity();
}
EntityManager::Instance()->SerializeEntity(owner);
}
void PersonalFortress::OnDie(Entity* self, Entity* killer)
{
auto* owner = self->GetOwner();
GameMessages::SendSetStunned(owner->GetObjectID(), POP, owner->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true, true, true
);
void PersonalFortress::OnDie(Entity* self, Entity* killer) {
auto* owner = self->GetOwner();
GameMessages::SendSetStunned(owner->GetObjectID(), POP, owner->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true, true, true
);
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr)
{
destroyableComponent->PopImmunity();
}
if (destroyableComponent != nullptr) {
destroyableComponent->PopImmunity();
}
EntityManager::Instance()->SerializeEntity(owner);
EntityManager::Instance()->SerializeEntity(owner);
}
void PersonalFortress::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "FireSkill")
{
auto* owner = self->GetOwner();
void PersonalFortress::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "FireSkill") {
auto* owner = self->GetOwner();
auto* skillComponent = self->GetComponent<SkillComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
return;
}
if (skillComponent == nullptr) {
return;
}
skillComponent->CalculateBehavior(650, 13364, LWOOBJID_EMPTY, true, false);
}
skillComponent->CalculateBehavior(650, 13364, LWOOBJID_EMPTY, true, false);
}
}