mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-20 22:38:08 +00:00
format codebase
This commit is contained in:
@@ -3,47 +3,41 @@
|
||||
#include "EntityManager.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
void NtSentinelWalkwayServer::OnStartup(Entity* self)
|
||||
{
|
||||
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
|
||||
|
||||
if (phantomPhysicsComponent == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
void NtSentinelWalkwayServer::OnStartup(Entity* self) {
|
||||
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
|
||||
|
||||
auto force = self->GetVar<int32_t>(u"force");
|
||||
if (phantomPhysicsComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (force == 0)
|
||||
{
|
||||
force = 115;
|
||||
}
|
||||
auto force = self->GetVar<int32_t>(u"force");
|
||||
|
||||
const auto forward = self->GetRotation().GetRightVector() * -1;
|
||||
if (force == 0) {
|
||||
force = 115;
|
||||
}
|
||||
|
||||
phantomPhysicsComponent->SetEffectType(0); // PUSH
|
||||
phantomPhysicsComponent->SetDirectionalMultiplier(force);
|
||||
phantomPhysicsComponent->SetDirection(forward);
|
||||
phantomPhysicsComponent->SetPhysicsEffectActive(true);
|
||||
const auto forward = self->GetRotation().GetRightVector() * -1;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
phantomPhysicsComponent->SetEffectType(0); // PUSH
|
||||
phantomPhysicsComponent->SetDirectionalMultiplier(force);
|
||||
phantomPhysicsComponent->SetDirection(forward);
|
||||
phantomPhysicsComponent->SetPhysicsEffectActive(true);
|
||||
|
||||
self->SetProximityRadius(3, "speedboost");
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
|
||||
self->SetProximityRadius(3, "speedboost");
|
||||
}
|
||||
|
||||
void NtSentinelWalkwayServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
||||
{
|
||||
if (name != "speedboost" || !entering->IsPlayer() || status != "ENTER")
|
||||
{
|
||||
return;
|
||||
}
|
||||
void NtSentinelWalkwayServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
||||
if (name != "speedboost" || !entering->IsPlayer() || status != "ENTER") {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* player = entering;
|
||||
auto* player = entering;
|
||||
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr)
|
||||
{
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
|
||||
}
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user