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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -3,8 +3,7 @@
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#include "MissionComponent.h"
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#include "Character.h"
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void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID, Entity* player, int reward)
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{
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void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) {
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if (missionID != 474) return;
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if (reward != LOT_NULL) {
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@@ -17,20 +16,17 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
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factionMissions = { 555, 556 };
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celebrationID = 14;
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flagID = 46;
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}
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else if (reward == 6979) {
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} else if (reward == 6979) {
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// Assembly
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factionMissions = { 544, 545 };
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celebrationID = 15;
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flagID = 47;
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}
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else if (reward == 6981) {
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} else if (reward == 6981) {
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// Paradox
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factionMissions = { 577, 578 };
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celebrationID = 16;
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flagID = 48;
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}
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else if (reward == 6978) {
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} else if (reward == 6978) {
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// Sentinel
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factionMissions = { 566, 567 };
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celebrationID = 17;
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