format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -3,8 +3,7 @@
#include "MissionComponent.h"
#include "Character.h"
void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID, Entity* player, int reward)
{
void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) {
if (missionID != 474) return;
if (reward != LOT_NULL) {
@@ -17,20 +16,17 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
factionMissions = { 555, 556 };
celebrationID = 14;
flagID = 46;
}
else if (reward == 6979) {
} else if (reward == 6979) {
// Assembly
factionMissions = { 544, 545 };
celebrationID = 15;
flagID = 47;
}
else if (reward == 6981) {
} else if (reward == 6981) {
// Paradox
factionMissions = { 577, 578 };
celebrationID = 16;
flagID = 48;
}
else if (reward == 6978) {
} else if (reward == 6978) {
// Sentinel
factionMissions = { 566, 567 };
celebrationID = 17;