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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -1,17 +1,17 @@
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#include "NjScrollChestServer.h"
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#include "InventoryComponent.h"
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void NjScrollChestServer::OnUse(Entity *self, Entity *user) {
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const auto keyLOT = self->GetVar<LOT>(u"KeyNum");
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const auto rewardItemLOT = self->GetVar<LOT>(u"openItemID");
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void NjScrollChestServer::OnUse(Entity* self, Entity* user) {
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const auto keyLOT = self->GetVar<LOT>(u"KeyNum");
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const auto rewardItemLOT = self->GetVar<LOT>(u"openItemID");
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auto* playerInventory = user->GetComponent<InventoryComponent>();
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if (playerInventory != nullptr && playerInventory->GetLotCount(keyLOT) == 1) {
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auto* playerInventory = user->GetComponent<InventoryComponent>();
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if (playerInventory != nullptr && playerInventory->GetLotCount(keyLOT) == 1) {
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// Check for the key and remove
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playerInventory->RemoveItem(keyLOT, 1);
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// Check for the key and remove
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playerInventory->RemoveItem(keyLOT, 1);
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// Reward the player with the item set
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playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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// Reward the player with the item set
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playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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}
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