format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -2,16 +2,16 @@
#include "Character.h"
#include "GameMessages.h"
void NjGarmadonCelebration::OnCollisionPhantom(Entity *self, Entity *target) {
auto* character = target->GetCharacter();
void NjGarmadonCelebration::OnCollisionPhantom(Entity* self, Entity* target) {
auto* character = target->GetCharacter();
if (character == nullptr) {
return;
}
if (character == nullptr) {
return;
}
if (!character->GetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN)) {
character->SetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN, true);
if (!character->GetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN)) {
character->SetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN, true);
GameMessages::SendStartCelebrationEffect(target, target->GetSystemAddress(), GarmadonCelebrationID);
}
GameMessages::SendStartCelebrationEffect(target, target->GetSystemAddress(), GarmadonCelebrationID);
}
}