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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -2,16 +2,16 @@
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#include "Character.h"
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#include "GameMessages.h"
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void NjGarmadonCelebration::OnCollisionPhantom(Entity *self, Entity *target) {
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auto* character = target->GetCharacter();
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void NjGarmadonCelebration::OnCollisionPhantom(Entity* self, Entity* target) {
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auto* character = target->GetCharacter();
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if (character == nullptr) {
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return;
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}
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if (character == nullptr) {
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return;
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}
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if (!character->GetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN)) {
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character->SetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN, true);
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if (!character->GetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN)) {
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character->SetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN, true);
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GameMessages::SendStartCelebrationEffect(target, target->GetSystemAddress(), GarmadonCelebrationID);
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}
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GameMessages::SendStartCelebrationEffect(target, target->GetSystemAddress(), GarmadonCelebrationID);
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}
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}
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