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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-22 23:38:13 +00:00
format codebase
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@@ -17,10 +17,9 @@ void GfCampfire::OnStartup(Entity* self) {
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render->PlayEffect(295, u"running", "Burn");
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}
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void GfCampfire::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args == "physicsReady")
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{
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void GfCampfire::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args == "physicsReady") {
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auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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render->PlayEffect(295, u"running", "Burn");
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@@ -45,14 +44,12 @@ void GfCampfire::OnProximityUpdate(Entity* self, Entity* entering, std::string n
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auto* missionComponet = entering->GetComponent<MissionComponent>();
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if (missionComponet != nullptr)
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{
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if (missionComponet != nullptr) {
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missionComponet->ForceProgress(440, 658, 1);
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}
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}
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}
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}
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else {
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} else {
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int32_t counter = self->GetI32(u"counter");
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if (counter > 0) {
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counter = counter - 1;
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@@ -65,22 +62,21 @@ void GfCampfire::OnProximityUpdate(Entity* self, Entity* entering, std::string n
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}
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}
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void GfCampfire::OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) {
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if (message == "waterspray" && self->GetVar<bool>(u"isBurning")) {
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->StopEffect("Burn");
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renderComponent->PlayEffect(295, u"idle", "Off");
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void GfCampfire::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
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if (message == "waterspray" && self->GetVar<bool>(u"isBurning")) {
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->StopEffect("Burn");
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renderComponent->PlayEffect(295, u"idle", "Off");
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self->SetVar<bool>(u"isBurning", false);
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self->AddTimer("FireRestart", 37);
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}
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}
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self->SetVar<bool>(u"isBurning", false);
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self->AddTimer("FireRestart", 37);
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}
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}
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}
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void GfCampfire::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "TimeBetweenCast")
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{
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if (timerName == "TimeBetweenCast") {
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/*
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self->AddTimer("TimeBetweenCast", FIRE_COOLDOWN);
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@@ -90,15 +86,15 @@ void GfCampfire::OnTimerDone(Entity* self, std::string timerName) {
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if (entering == nullptr)
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{
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}
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*/
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} else if (timerName == "FireRestart" && !self->GetVar<bool>(u"isBurning")) {
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->StopEffect("Off");
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renderComponent->PlayEffect(295, u"running", "Burn");
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self->SetVar<bool>(u"isBurning", true);
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}
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->StopEffect("Off");
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renderComponent->PlayEffect(295, u"running", "Burn");
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self->SetVar<bool>(u"isBurning", true);
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}
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}
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}
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