format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -2,57 +2,46 @@
#include "EntityManager.h"
#include "GameMessages.h"
void FvConsoleLeftQuickbuild::OnStartup(Entity* self)
{
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
}
void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state)
{
if (state == REBUILD_COMPLETED)
{
self->SetVar(u"IAmBuilt", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == REBUILD_COMPLETED) {
self->SetVar(u"IAmBuilt", true);
if (!objects.empty())
{
objects[0]->NotifyObject(self, "ConsoleLeftUp");
}
}
else if (state == REBUILD_RESETTING)
{
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty())
{
objects[0]->NotifyObject(self, "ConsoleLeftDown");
}
}
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftUp");
}
} else if (state == REBUILD_RESETTING) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftDown");
}
}
}
void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user)
{
if (self->GetVar<bool>(u"AmActive"))
{
return;
}
void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"AmActive")) {
return;
}
if (self->GetVar<bool>(u"IAmBuilt"))
{
self->SetVar(u"AmActive", true);
if (self->GetVar<bool>(u"IAmBuilt")) {
self->SetVar(u"AmActive", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty())
{
objects[0]->NotifyObject(self, "ConsoleLeftActive");
}
}
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftActive");
}
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
}