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format codebase
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@@ -5,8 +5,7 @@
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#include "GameMessages.h"
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#include "Character.h"
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void Darkitect::Reveal(Entity* self, Entity* player)
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{
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void Darkitect::Reveal(Entity* self, Entity* player) {
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const auto playerID = player->GetObjectID();
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"reveal", 0, 0, playerID, "", player->GetSystemAddress());
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@@ -31,5 +30,5 @@ void Darkitect::Reveal(Entity* self, Entity* player)
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EntityManager::Instance()->SerializeEntity(player);
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}
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});
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});
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}
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