format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -377,38 +377,38 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new NpcAgCourseStarter();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua")
script = new AgMonumentRaceGoal();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua")
script = new AgMonumentRaceCancel();
else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua")
script = (ZoneAgProperty*)new ZoneAgSpiderQueen();
else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua")
script = new SpiderBossTreasureChestServer();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua")
script = new AgMonumentRaceCancel();
else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua")
script = (ZoneAgProperty*)new ZoneAgSpiderQueen();
else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua")
script = new SpiderBossTreasureChestServer();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua")
script = new NpcCowboyServer();
else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua")
script = new ZoneAgMedProperty();
script = new ZoneAgMedProperty();
else if (scriptName == "scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua")
script = new AgStromlingProperty();
script = new AgStromlingProperty();
else if (scriptName == "scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua")
script = new BaseEnemyMech();
script = new BaseEnemyMech();
else if (scriptName == "scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua")
script = new AgDarkSpiderling();
script = new AgDarkSpiderling();
else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua")
script = new AgPropguards();
script = new AgPropguards();
else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua")
script = new PropertyFXDamage();
script = new PropertyFXDamage();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua")
script = new NpcPirateServer();
script = new NpcPirateServer();
else if (scriptName == "scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua")
script = new AgPicnicBlanket();
script = new AgPicnicBlanket();
else if (scriptName == "scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua")
script = new PropertyBankInteract();
else if (scriptName == "scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua")
script = new VeMech();
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua")
script = new VeMissionConsole();
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua")
script = new VeEpsilonServer();
script = new PropertyBankInteract();
else if (scriptName == "scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua")
script = new VeMech();
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua")
script = new VeMissionConsole();
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua")
script = new VeEpsilonServer();
// Win32 thinks this if chain is too long, let's cut it up and serve it as a three course meal
//NS:
if (scriptName == "scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua")
@@ -418,45 +418,45 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua")
script = new NsQbImaginationStatue();
else if (scriptName == "scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua")
script = new NsConcertChoiceBuildManager();
script = new NsConcertChoiceBuildManager();
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua")
script = new NsConcertChoiceBuild();
script = new NsConcertChoiceBuild();
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua")
script = new NsConcertQuickBuild();
script = new NsConcertQuickBuild();
else if (scriptName == "scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua")
script = new AgStagePlatforms();
script = new AgStagePlatforms();
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua")
script = new NsConcertInstrument();
script = new NsConcertInstrument();
else if (scriptName == "scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua")
script = new NsJohnnyMissionServer();
script = new NsJohnnyMissionServer();
else if (scriptName == "scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua")
script = new StinkyFishTarget();
script = new StinkyFishTarget();
else if (scriptName == "scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua")
script = new ZoneNsProperty();
script = new ZoneNsProperty();
else if (scriptName == "scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua")
script = new ZoneNsMedProperty();
script = new ZoneNsMedProperty();
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua")
script = new NsTokenConsoleServer();
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua")
script = new NsLupTeleport();
else if (scriptName == "scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua")
script = new ZoneNsWaves();
script = new ZoneNsWaves();
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua")
script = new WaveBossHammerling();
script = new WaveBossHammerling();
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua")
script = (BaseEnemyApe*) new WaveBossApe();
script = (BaseEnemyApe*) new WaveBossApe();
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua")
script = new WaveBossSpiderling();
script = new WaveBossSpiderling();
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua")
script = new WaveBossHorsemen();
script = new WaveBossHorsemen();
else if (scriptName == "scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua")
script = new MinigameTreasureChestServer();
script = new MinigameTreasureChestServer();
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua")
script = new NsLegoClubDoor();
script = new NsLegoClubDoor();
else if (scriptName == "scripts/ai/NS/L_CL_RING.lua")
script = new ClRing();
script = new ClRing();
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua")
script = new WildAmbients();
script = new WildAmbients();
else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua")
script = new PropertyDeathPlane();
@@ -484,7 +484,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua")
script = new QbEnemyStunner();
else if (scriptName == "scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua")
script = new PetDigBuild(); // Technically also used once in AG
script = new PetDigBuild(); // Technically also used once in AG
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua")
script = new SpawnLionServer();
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua")
@@ -492,13 +492,13 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua")
script = new GfApeSmashingQB();
else if (scriptName == "scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua")
script = new ZoneGfProperty();
script = new ZoneGfProperty();
// SG
else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua")
script = new SGCannon();
script = new SGCannon();
else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua")
script = new ZoneSGServer();
script = new ZoneSGServer();
//PR:
else if (scriptName == "scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua")
@@ -511,16 +511,16 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new HydrantBroken();
else if (scriptName == "scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua" || scriptName == "scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua")
script = new PetDigServer();
else if (scriptName == "scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua")
script = new CrabServer();
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua")
script = new PetFromDigServer();
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua")
script = new PetFromObjectServer();
else if (scriptName == "scripts\\02_server\\Pets\\L_DAMAGING_PET.lua")
script = new DamagingPets();
else if (scriptName == "scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua")
script = new SpawnGryphonServer();
else if (scriptName == "scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua")
script = new CrabServer();
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua")
script = new PetFromDigServer();
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua")
script = new PetFromObjectServer();
else if (scriptName == "scripts\\02_server\\Pets\\L_DAMAGING_PET.lua")
script = new DamagingPets();
else if (scriptName == "scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua")
script = new SpawnGryphonServer();
//FV Scripts:
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua")
@@ -544,13 +544,13 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua")
script = new InstanceExitTransferPlayerToLastNonInstance();
else if (scriptName == "scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua")
script = new FvFreeGfNinjas();
script = new FvFreeGfNinjas();
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua")
script = new FvPandaSpawnerServer();
script = new FvPandaSpawnerServer();
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua")
script = new FvPandaServer();
else if (scriptName == "scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua")
script = new ZoneFvProperty();
script = new FvPandaServer();
else if (scriptName == "scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua")
script = new ZoneFvProperty();
else if (scriptName == "scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua")
script = new FvBrickPuzzleServer();
else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua")
@@ -579,16 +579,16 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new WishingWellServer();
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua")
script = new ActPlayerDeathTrigger();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua")
script = new GrowingFlower();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua")
script = new GrowingFlower();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua")
script = new TokenConsoleServer();
else if (scriptName == "scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua")
script = new BaseFootRaceManager();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua")
script = new PropertyPlatform();
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua")
return new VeBricksampleServer();
else if (scriptName == "scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua")
script = new BaseFootRaceManager();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua")
script = new PropertyPlatform();
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua")
return new VeBricksampleServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua")
script = new MailBoxServer();
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_MINE.lua")
@@ -604,9 +604,9 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua")
script = new RaceMaelstromGeiser();
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua")
script = new FvRaceSmashEggImagineServer();
script = new FvRaceSmashEggImagineServer();
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua")
script = new RaceSmashServer();
script = new RaceSmashServer();
//NT:
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua")
@@ -642,19 +642,19 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua")
script = new NtConsoleTeleportServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua")
script = new SpawnStegoServer();
script = new SpawnStegoServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua")
script = new SpawnSaberCatServer();
script = new SpawnSaberCatServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua")
script = new SpawnShrakeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua")
script = new NtDukeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua")
script = new NtHaelServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua")
script = new NtOverbuildServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua")
script = new NtVandaServer();
script = new SpawnShrakeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua")
script = new NtDukeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua")
script = new NtHaelServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua")
script = new NtOverbuildServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua")
script = new NtVandaServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua")
script = new ForceVolumeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua")
@@ -706,33 +706,33 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua")
script = new BaseEnemyApe();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")
script = new AmBlueX();
script = new AmBlueX();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua")
script = new AmTeapotServer();
// Ninjago
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua")
script = new NjGarmadonCelebration();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua")
script = new NjWuNPC();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua")
script = new NjScrollChestServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua")
script = new NjColeNPC();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua")
script = (NjNPCMissionSpinjitzuServer*) new NjJayMissionItems();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua")
script = new NjNPCMissionSpinjitzuServer();
script = new NjGarmadonCelebration();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua")
script = new NjWuNPC();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua")
script = new NjScrollChestServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua")
script = new NjColeNPC();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua")
script = (NjNPCMissionSpinjitzuServer*) new NjJayMissionItems();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua")
script = new NjNPCMissionSpinjitzuServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua")
script = new EnemySkeletonSpawner();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua")
script = new NjRailSwitch();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua")
script = new NjRailActivatorsServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua")
script = new NjRailPostServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua")
script = new NjIceRailActivator();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua")
script = new NjRailSwitch();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua")
script = new NjRailActivatorsServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua")
script = new NjRailPostServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua")
script = new NjIceRailActivator();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua")
script = new FallingTile();
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua")
@@ -746,7 +746,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua")
script = new CavePrisonCage();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua")
script = new NjMonastryBossInstance();
script = new NjMonastryBossInstance();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua")
script = new CatapultBouncerServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua")
@@ -762,13 +762,13 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua")
script = new BurningTile();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua")
script = new NjEarthDragonPetServer();
script = new NjEarthDragonPetServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua")
script = new NjEarthPetServer();
script = new NjEarthPetServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua")
script = new NjDragonEmblemChestServer();
script = new NjDragonEmblemChestServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua")
script = new NjNyaMissionitems();
script = new NjNyaMissionitems();
//DLU:
else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua")
@@ -776,35 +776,35 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
// Survival minigame
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua")
script = new AgSurvivalStromling();
script = new AgSurvivalStromling();
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua")
script = new AgSurvivalMech();
script = new AgSurvivalMech();
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua")
script = new AgSurvivalSpiderling();
script = new AgSurvivalSpiderling();
// Scripted equipment
else if (scriptName == "scripts\\EquipmentScripts\\Sunflower.lua")
script = new Sunflower();
script = new Sunflower();
else if (scriptName == "scripts/EquipmentScripts/AnvilOfArmor.lua")
script = new AnvilOfArmor();
script = new AnvilOfArmor();
else if (scriptName == "scripts/EquipmentScripts/FountainOfImagination.lua")
script = new FountainOfImagination();
script = new FountainOfImagination();
else if (scriptName == "scripts/EquipmentScripts/CauldronOfLife.lua")
script = new CauldronOfLife();
script = new CauldronOfLife();
else if (scriptName == "scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua")
script = new BootyDigServer();
script = new BootyDigServer();
else if (scriptName == "scripts\\EquipmentScripts\\PersonalFortress.lua")
script = new PersonalFortress();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua")
script = new PropertyDevice();
script = new PropertyDevice();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua")
script = new ImaginationBackpackHealServer();
script = new ImaginationBackpackHealServer();
else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua")
script = new LegoDieRoll();
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
script = new BuccaneerValiantShip();
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
script = new BuccaneerValiantShip();
else if (scriptName == "scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua")
script = new FireFirstSkillonStartup();
script = new FireFirstSkillonStartup();
// FB
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
script = new RockHydrantBroken();
@@ -819,7 +819,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (script == invalidToReturn) {
if (scriptName.length() > 0)
Game::logger->LogDebug("CppScripts", "Attempted to load CppScript for '%s', but returned InvalidScript.", scriptName.c_str());
// information not really needed for sys admins but is for developers
// information not really needed for sys admins but is for developers
script = invalidToReturn;
}