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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -2,16 +2,14 @@
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#include "GameMessages.h"
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#include "EntityManager.h"
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void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target)
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{
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
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void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
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self->SetNetworkVar<bool>(u"Built", true);
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self->SetNetworkVar<bool>(u"Built", true);
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const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
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const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
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for (auto* obj : base)
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{
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obj->NotifyObject(self, "BouncerBuilt");
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}
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for (auto* obj : base) {
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obj->NotifyObject(self, "BouncerBuilt");
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}
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}
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