format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -2,16 +2,14 @@
#include "GameMessages.h"
#include "EntityManager.h"
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target)
{
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
self->SetNetworkVar<bool>(u"Built", true);
self->SetNetworkVar<bool>(u"Built", true);
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
for (auto* obj : base)
{
obj->NotifyObject(self, "BouncerBuilt");
}
for (auto* obj : base) {
obj->NotifyObject(self, "BouncerBuilt");
}
}