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format codebase
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@@ -19,25 +19,25 @@ class BaseCombatAIComponent;
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class BossSpiderQueenEnemyServer final : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
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void OnUpdate(Entity* self) override;
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void WithdrawSpider(Entity* self, bool withdraw);
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void SpawnSpiderWave(Entity* self, int spiderCount);
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void SpiderWaveManager(Entity* self);
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void ToggleForSpecial(Entity* self, bool state);
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void RunRainOfFire(Entity* self);
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void RainOfFireManager(Entity* self);
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void RapidFireShooterManager(Entity* self);
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void RunRapidFireShooter(Entity* self);
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@@ -53,7 +53,7 @@ private:
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BaseCombatAIComponent* combat = nullptr;
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NiQuaternion originRotation;
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int m_CurrentBossStage = 0;
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int m_DeathCounter = 0;
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std::vector<int> ThresholdTable;
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