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format codebase
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@@ -2,19 +2,19 @@
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#include "CppScripts.h"
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class AmBlueX : public CppScripts::Script {
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void OnUse(Entity *self, Entity *user) override;
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void OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) override;
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void OnUse(Entity* self, Entity* user) override;
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void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
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private:
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const float_t m_BombTime = 3.3f;
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const uint32_t m_MissionID = 1448;
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const uint32_t m_SwordSkill = 1259;
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const uint32_t m_SwordBehavior = 29305;
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const uint32_t m_AOESkill = 1258;
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const uint32_t m_AOEBehavior = 29301;
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const LOT m_FXObject = 13808;
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const float_t m_BombTime = 3.3f;
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const uint32_t m_MissionID = 1448;
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const uint32_t m_SwordSkill = 1259;
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const uint32_t m_SwordBehavior = 29305;
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const uint32_t m_AOESkill = 1258;
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const uint32_t m_AOEBehavior = 29301;
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const LOT m_FXObject = 13808;
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// Variables
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const std::u16string m_XUsedVariable = u"XUsed";
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const std::u16string m_FlagVariable = u"flag";
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const std::u16string m_StartEffectVariable = u"startEffect";
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// Variables
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const std::u16string m_XUsedVariable = u"XUsed";
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const std::u16string m_FlagVariable = u"flag";
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const std::u16string m_StartEffectVariable = u"startEffect";
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};
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