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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -1,16 +1,16 @@
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#include "AgStromlingProperty.h"
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#include "MovementAIComponent.h"
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void AgStromlingProperty::OnStartup(Entity *self) {
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auto movementInfo = MovementAIInfo {
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"Wander",
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71,
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3,
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100,
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1,
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4
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};
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void AgStromlingProperty::OnStartup(Entity* self) {
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auto movementInfo = MovementAIInfo{
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"Wander",
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71,
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3,
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100,
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1,
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4
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};
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auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
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self->AddComponent(COMPONENT_TYPE_MOVEMENT_AI, movementAIComponent);
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auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
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self->AddComponent(COMPONENT_TYPE_MOVEMENT_AI, movementAIComponent);
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}
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