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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -1,8 +1,7 @@
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#include "AgShipPlayerShockServer.h"
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#include "GameMessages.h"
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void AgShipPlayerShockServer::OnUse(Entity* self, Entity* user)
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{
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void AgShipPlayerShockServer::OnUse(Entity* self, Entity* user) {
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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if (active) {
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return;
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@@ -15,8 +14,7 @@ void AgShipPlayerShockServer::OnUse(Entity* self, Entity* user)
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self->AddTimer("FXTime", fxTime);
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}
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void AgShipPlayerShockServer::OnTimerDone(Entity* self, std::string timerName)
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{
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void AgShipPlayerShockServer::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendStopFXEffect(self, true, "console_sparks");
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active = false;
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}
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