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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -1,16 +1,16 @@
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#include "AgPicnicBlanket.h"
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#include "GameMessages.h"
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void AgPicnicBlanket::OnUse(Entity *self, Entity *user) {
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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if (self->GetVar<bool>(u"active"))
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return;
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self->SetVar<bool>(u"active", true);
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void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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if (self->GetVar<bool>(u"active"))
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return;
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self->SetVar<bool>(u"active", true);
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auto lootTable = std::unordered_map<LOT, int32_t> {{935, 3}};
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LootGenerator::Instance().DropLoot(user, self, lootTable, 0, 0);
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auto lootTable = std::unordered_map<LOT, int32_t>{ {935, 3} };
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LootGenerator::Instance().DropLoot(user, self, lootTable, 0, 0);
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self->AddCallbackTimer(5.0f, [self]() {
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self->SetVar<bool>(u"active", false);
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});
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self->AddCallbackTimer(5.0f, [self]() {
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self->SetVar<bool>(u"active", false);
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});
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}
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