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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -1,23 +1,17 @@
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#include "ActNinjaTurret.h"
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void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state)
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{
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if (state == eRebuildState::REBUILD_COMPLETED)
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{
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self->SetVar(u"AmBuilt", true);
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}
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else if (state == eRebuildState::REBUILD_RESETTING)
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{
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self->SetVar(u"AmBuilt", false);
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}
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void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::REBUILD_COMPLETED) {
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self->SetVar(u"AmBuilt", true);
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} else if (state == eRebuildState::REBUILD_RESETTING) {
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self->SetVar(u"AmBuilt", false);
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}
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}
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void
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ActNinjaTurret::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3)
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{
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if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt"))
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{
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sender->Smash();
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}
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ActNinjaTurret::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt")) {
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sender->Smash();
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}
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}
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