mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-06 07:18:42 +00:00
format codebase
This commit is contained in:
@@ -104,8 +104,7 @@ int main(int argc, char** argv) {
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Game::logger->Log("MigrationRunner", "Finished running migrations");
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return EXIT_SUCCESS;
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}
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else {
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} else {
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//Check CDClient exists
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const std::string cdclient_path = "./res/CDServer.sqlite";
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@@ -229,8 +228,7 @@ int main(int argc, char** argv) {
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updateStatement->setInt(3, result->getInt("id"));
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updateStatement->execute();
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delete updateStatement;
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}
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else {
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} else {
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//If we didn't find a server, create one.
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auto* insertStatement = Database::CreatePreppedStmt("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171023)");
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insertStatement->setString(1, master_server_ip);
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@@ -274,8 +272,7 @@ int main(int argc, char** argv) {
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if (framesSinceLastFlush >= 900) {
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Game::logger->Flush();
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framesSinceLastFlush = 0;
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}
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else
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} else
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framesSinceLastFlush++;
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//Every 10 min we ping our sql server to keep it alive hopefully:
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@@ -294,8 +291,7 @@ int main(int argc, char** argv) {
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delete stmt;
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framesSinceLastSQLPing = 0;
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}
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else
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} else
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framesSinceLastSQLPing++;
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//10m shutdown for universe kill command
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@@ -303,8 +299,7 @@ int main(int argc, char** argv) {
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if (framesSinceKillUniverseCommand >= 40000) {
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//Break main loop and exit
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break;
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}
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else
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} else
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framesSinceKillUniverseCommand++;
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}
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@@ -319,8 +314,7 @@ int main(int argc, char** argv) {
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if (!instance->GetPendingAffirmations().empty()) {
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affirmTimeout++;
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}
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else {
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} else {
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affirmTimeout = 0;
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}
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@@ -415,7 +409,7 @@ void HandlePacket(Packet* packet) {
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}
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case MSG_MASTER_REQUEST_ZONE_TRANSFER: {
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Game::logger->Log("MasterServer","Received zone transfer req");
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Game::logger->Log("MasterServer", "Received zone transfer req");
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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uint64_t requestID = 0;
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@@ -431,7 +425,7 @@ void HandlePacket(Packet* packet) {
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Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
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for (auto* instance : Game::im->GetInstances()) {
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Game::logger->Log("MasterServer", "Instance: %i/%i/%i -> %i",instance->GetMapID(), instance->GetCloneID(),instance->GetInstanceID(), instance == in);
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Game::logger->Log("MasterServer", "Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
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}
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if (!in->GetIsReady()) //Instance not ready, make a pending request
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@@ -477,8 +471,7 @@ void HandlePacket(Packet* packet) {
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in->SetSysAddr(copy);
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Game::im->AddInstance(in);
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}
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else {
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} else {
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auto instance = Game::im->FindInstance(
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theirZoneID, static_cast<uint16_t>(theirInstanceID));
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if (instance) {
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@@ -562,8 +555,7 @@ void HandlePacket(Packet* packet) {
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Game::im->FindInstance(theirZoneID, theirInstanceID);
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if (instance) {
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instance->AddPlayer(Player());
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}
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else {
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} else {
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printf("Instance missing? What?");
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}
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break;
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@@ -633,7 +625,7 @@ void HandlePacket(Packet* packet) {
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auto* instance = Game::im->FindPrivateInstance(password.c_str());
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Game::logger->Log( "MasterServer", "Join private zone: %llu %d %s %p", requestID, mythranShift, password.c_str(), instance);
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Game::logger->Log("MasterServer", "Join private zone: %llu %d %s %p", requestID, mythranShift, password.c_str(), instance);
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if (instance == nullptr) {
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return;
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@@ -641,7 +633,7 @@ void HandlePacket(Packet* packet) {
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const auto& zone = instance->GetZoneID();
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MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID,(bool)mythranShift, zone.GetMapID(),instance->GetInstanceID(), zone.GetCloneID(),instance->GetIP(), instance->GetPort());
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MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, (bool)mythranShift, zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());
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break;
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}
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@@ -656,12 +648,12 @@ void HandlePacket(Packet* packet) {
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inStream.Read(zoneID);
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inStream.Read(instanceID);
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Game::logger->Log("MasterServer", "Got world ready %i %i",zoneID, instanceID);
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Game::logger->Log("MasterServer", "Got world ready %i %i", zoneID, instanceID);
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auto* instance = Game::im->FindInstance(zoneID, instanceID);
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if (instance == nullptr) {
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Game::logger->Log("MasterServer","Failed to find zone to ready");
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Game::logger->Log("MasterServer", "Failed to find zone to ready");
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return;
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}
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@@ -690,15 +682,15 @@ void HandlePacket(Packet* packet) {
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inStream.Read(requestID);
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Game::logger->Log("MasterServer","Got affirmation of transfer %llu",requestID);
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Game::logger->Log("MasterServer", "Got affirmation of transfer %llu", requestID);
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auto* instance =Game::im->GetInstanceBySysAddr(packet->systemAddress);
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auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
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if (instance == nullptr)
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return;
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Game::im->AffirmTransfer(instance, requestID);
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Game::logger->Log("MasterServer", "Affirmation complete %llu",requestID);
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Game::logger->Log("MasterServer", "Affirmation complete %llu", requestID);
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break;
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}
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@@ -718,45 +710,43 @@ void HandlePacket(Packet* packet) {
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}
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case MSG_MASTER_SHUTDOWN_UNIVERSE: {
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Game::logger->Log("MasterServer","Received shutdown universe command, shutting down in 10 minutes.");
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Game::logger->Log("MasterServer", "Received shutdown universe command, shutting down in 10 minutes.");
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shouldShutdown = true;
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break;
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}
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default:
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Game::logger->Log("MasterServer","Unknown master packet ID from server: %i",packet->data[3]);
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Game::logger->Log("MasterServer", "Unknown master packet ID from server: %i", packet->data[3]);
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}
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}
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}
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void StartChatServer() {
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#ifdef __APPLE__
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//macOS doesn't need sudo to run on ports < 1024
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system("./ChatServer&");
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//macOS doesn't need sudo to run on ports < 1024
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system("./ChatServer&");
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#elif _WIN32
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system("start ./ChatServer.exe");
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system("start ./ChatServer.exe");
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
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system("sudo ./ChatServer&");
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}
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else {
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system("./ChatServer&");
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}
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if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
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system("sudo ./ChatServer&");
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} else {
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system("./ChatServer&");
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}
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#endif
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}
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void StartAuthServer() {
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#ifdef __APPLE__
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system("./AuthServer&");
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system("./AuthServer&");
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#elif _WIN32
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system("start ./AuthServer.exe");
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system("start ./AuthServer.exe");
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
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system("sudo ./AuthServer&");
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}
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else {
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system("./AuthServer&");
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}
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if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
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system("sudo ./AuthServer&");
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} else {
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system("./AuthServer&");
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}
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#endif
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}
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