mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
format codebase
This commit is contained in:
@@ -10,102 +10,102 @@
|
||||
class VehiclePhysicsComponent : public Component {
|
||||
public:
|
||||
static const uint32_t ComponentType = COMPONENT_TYPE_VEHICLE_PHYSICS;
|
||||
|
||||
|
||||
VehiclePhysicsComponent(Entity* parentEntity);
|
||||
~VehiclePhysicsComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
/**
|
||||
* Sets the position
|
||||
* @param pos the new position
|
||||
*/
|
||||
void SetPosition(const NiPoint3& pos);
|
||||
|
||||
/**
|
||||
* Gets the position
|
||||
* @return the position
|
||||
*/
|
||||
const NiPoint3& GetPosition() const { return m_Position; }
|
||||
|
||||
/**
|
||||
* Sets the rotation
|
||||
* @param rot the new rotation
|
||||
*/
|
||||
void SetRotation(const NiQuaternion& rot);
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
/**
|
||||
* Gets the rotation
|
||||
* @return the rotation
|
||||
*/
|
||||
const NiQuaternion& GetRotation() const { return m_Rotation; }
|
||||
/**
|
||||
* Sets the position
|
||||
* @param pos the new position
|
||||
*/
|
||||
void SetPosition(const NiPoint3& pos);
|
||||
|
||||
/**
|
||||
* Sets the velocity
|
||||
* @param vel the new velocity
|
||||
*/
|
||||
void SetVelocity(const NiPoint3& vel);
|
||||
/**
|
||||
* Gets the position
|
||||
* @return the position
|
||||
*/
|
||||
const NiPoint3& GetPosition() const { return m_Position; }
|
||||
|
||||
/**
|
||||
* Gets the velocity
|
||||
* @return the velocity
|
||||
*/
|
||||
const NiPoint3& GetVelocity() const { return m_Velocity; }
|
||||
/**
|
||||
* Sets the rotation
|
||||
* @param rot the new rotation
|
||||
*/
|
||||
void SetRotation(const NiQuaternion& rot);
|
||||
|
||||
/**
|
||||
* Sets the angular velocity
|
||||
* @param vel the new angular velocity
|
||||
*/
|
||||
void SetAngularVelocity(const NiPoint3& vel);
|
||||
/**
|
||||
* Gets the rotation
|
||||
* @return the rotation
|
||||
*/
|
||||
const NiQuaternion& GetRotation() const { return m_Rotation; }
|
||||
|
||||
/**
|
||||
* Gets the angular velocity
|
||||
* @return the angular velocity
|
||||
*/
|
||||
const NiPoint3& GetAngularVelocity() const { return m_AngularVelocity; }
|
||||
/**
|
||||
* Sets the velocity
|
||||
* @param vel the new velocity
|
||||
*/
|
||||
void SetVelocity(const NiPoint3& vel);
|
||||
|
||||
/**
|
||||
* Sets whether the vehicle is on the ground
|
||||
* @param val whether the vehicle is on the ground
|
||||
*/
|
||||
void SetIsOnGround(bool val);
|
||||
/**
|
||||
* Gets the velocity
|
||||
* @return the velocity
|
||||
*/
|
||||
const NiPoint3& GetVelocity() const { return m_Velocity; }
|
||||
|
||||
/**
|
||||
* Gets whether the vehicle is on the ground
|
||||
* @return whether the vehicle is on the ground
|
||||
*/
|
||||
const bool GetIsOnGround() const { return m_IsOnGround; }
|
||||
/**
|
||||
* Sets the angular velocity
|
||||
* @param vel the new angular velocity
|
||||
*/
|
||||
void SetAngularVelocity(const NiPoint3& vel);
|
||||
|
||||
/**
|
||||
* Gets whether the vehicle is on rail
|
||||
* @return whether the vehicle is on rail
|
||||
*/
|
||||
void SetIsOnRail(bool val);
|
||||
/**
|
||||
* Gets the angular velocity
|
||||
* @return the angular velocity
|
||||
*/
|
||||
const NiPoint3& GetAngularVelocity() const { return m_AngularVelocity; }
|
||||
|
||||
/**
|
||||
* Gets whether the vehicle is on rail
|
||||
* @return whether the vehicle is on rail
|
||||
*/
|
||||
const bool GetIsOnRail() const { return m_IsOnRail; }
|
||||
/**
|
||||
* Sets whether the vehicle is on the ground
|
||||
* @param val whether the vehicle is on the ground
|
||||
*/
|
||||
void SetIsOnGround(bool val);
|
||||
|
||||
void SetDirtyPosition(bool val);
|
||||
void SetDirtyVelocity(bool val);
|
||||
void SetDirtyAngularVelocity(bool val);
|
||||
/**
|
||||
* Gets whether the vehicle is on the ground
|
||||
* @return whether the vehicle is on the ground
|
||||
*/
|
||||
const bool GetIsOnGround() const { return m_IsOnGround; }
|
||||
|
||||
/**
|
||||
* Gets whether the vehicle is on rail
|
||||
* @return whether the vehicle is on rail
|
||||
*/
|
||||
void SetIsOnRail(bool val);
|
||||
|
||||
/**
|
||||
* Gets whether the vehicle is on rail
|
||||
* @return whether the vehicle is on rail
|
||||
*/
|
||||
const bool GetIsOnRail() const { return m_IsOnRail; }
|
||||
|
||||
void SetDirtyPosition(bool val);
|
||||
void SetDirtyVelocity(bool val);
|
||||
void SetDirtyAngularVelocity(bool val);
|
||||
|
||||
private:
|
||||
bool m_DirtyPosition;
|
||||
NiPoint3 m_Position;
|
||||
NiQuaternion m_Rotation;
|
||||
|
||||
bool m_DirtyVelocity;
|
||||
NiPoint3 m_Velocity;
|
||||
|
||||
bool m_DirtyAngularVelocity;
|
||||
NiPoint3 m_AngularVelocity;
|
||||
bool m_IsOnGround;
|
||||
bool m_IsOnRail;
|
||||
bool m_DirtyPosition;
|
||||
NiPoint3 m_Position;
|
||||
NiQuaternion m_Rotation;
|
||||
|
||||
float m_SoftUpdate = 0;
|
||||
bool m_DirtyVelocity;
|
||||
NiPoint3 m_Velocity;
|
||||
|
||||
bool m_DirtyAngularVelocity;
|
||||
NiPoint3 m_AngularVelocity;
|
||||
bool m_IsOnGround;
|
||||
bool m_IsOnRail;
|
||||
|
||||
float m_SoftUpdate = 0;
|
||||
};
|
||||
|
Reference in New Issue
Block a user