mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-11-26 03:08:26 +00:00
format codebase
This commit is contained in:
@@ -1,8 +1,7 @@
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
VehiclePhysicsComponent::VehiclePhysicsComponent(Entity* parent) : Component(parent)
|
||||
{
|
||||
VehiclePhysicsComponent::VehiclePhysicsComponent(Entity* parent) : Component(parent) {
|
||||
m_Position = NiPoint3::ZERO;
|
||||
m_Rotation = NiQuaternion::IDENTITY;
|
||||
m_Velocity = NiPoint3::ZERO;
|
||||
@@ -14,119 +13,99 @@ VehiclePhysicsComponent::VehiclePhysicsComponent(Entity* parent) : Component(par
|
||||
m_DirtyAngularVelocity = true;
|
||||
}
|
||||
|
||||
VehiclePhysicsComponent::~VehiclePhysicsComponent()
|
||||
{
|
||||
|
||||
VehiclePhysicsComponent::~VehiclePhysicsComponent() {
|
||||
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetPosition(const NiPoint3& pos)
|
||||
{
|
||||
m_Position = pos;
|
||||
void VehiclePhysicsComponent::SetPosition(const NiPoint3& pos) {
|
||||
m_Position = pos;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetRotation(const NiQuaternion& rot)
|
||||
{
|
||||
void VehiclePhysicsComponent::SetRotation(const NiQuaternion& rot) {
|
||||
m_DirtyPosition = true;
|
||||
m_Rotation = rot;
|
||||
m_Rotation = rot;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetVelocity(const NiPoint3& vel)
|
||||
{
|
||||
void VehiclePhysicsComponent::SetVelocity(const NiPoint3& vel) {
|
||||
m_DirtyPosition = true;
|
||||
m_Velocity = vel;
|
||||
m_Velocity = vel;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetAngularVelocity(const NiPoint3& vel)
|
||||
{
|
||||
void VehiclePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) {
|
||||
m_DirtyPosition = true;
|
||||
m_AngularVelocity = vel;
|
||||
m_AngularVelocity = vel;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetIsOnGround(bool val)
|
||||
{
|
||||
void VehiclePhysicsComponent::SetIsOnGround(bool val) {
|
||||
m_DirtyPosition = true;
|
||||
m_IsOnGround = val;
|
||||
m_IsOnGround = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetIsOnRail(bool val)
|
||||
{
|
||||
void VehiclePhysicsComponent::SetIsOnRail(bool val) {
|
||||
m_DirtyPosition = true;
|
||||
m_IsOnRail = val;
|
||||
m_IsOnRail = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetDirtyPosition(bool val)
|
||||
{
|
||||
m_DirtyPosition = val;
|
||||
void VehiclePhysicsComponent::SetDirtyPosition(bool val) {
|
||||
m_DirtyPosition = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetDirtyVelocity(bool val)
|
||||
{
|
||||
m_DirtyVelocity = val;
|
||||
void VehiclePhysicsComponent::SetDirtyVelocity(bool val) {
|
||||
m_DirtyVelocity = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetDirtyAngularVelocity(bool val)
|
||||
{
|
||||
m_DirtyAngularVelocity = val;
|
||||
void VehiclePhysicsComponent::SetDirtyAngularVelocity(bool val) {
|
||||
m_DirtyAngularVelocity = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags)
|
||||
{
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyPosition);
|
||||
void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyPosition);
|
||||
|
||||
if (bIsInitialUpdate || m_DirtyPosition)
|
||||
{
|
||||
outBitStream->Write(m_Position);
|
||||
|
||||
outBitStream->Write(m_Rotation);
|
||||
if (bIsInitialUpdate || m_DirtyPosition) {
|
||||
outBitStream->Write(m_Position);
|
||||
|
||||
outBitStream->Write(m_IsOnGround);
|
||||
outBitStream->Write(m_IsOnRail);
|
||||
outBitStream->Write(m_Rotation);
|
||||
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyVelocity);
|
||||
outBitStream->Write(m_IsOnGround);
|
||||
outBitStream->Write(m_IsOnRail);
|
||||
|
||||
if (bIsInitialUpdate || m_DirtyVelocity)
|
||||
{
|
||||
outBitStream->Write(m_Velocity);
|
||||
}
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyVelocity);
|
||||
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyAngularVelocity);
|
||||
if (bIsInitialUpdate || m_DirtyVelocity) {
|
||||
outBitStream->Write(m_Velocity);
|
||||
}
|
||||
|
||||
if (bIsInitialUpdate || m_DirtyAngularVelocity)
|
||||
{
|
||||
outBitStream->Write(m_AngularVelocity);
|
||||
}
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyAngularVelocity);
|
||||
|
||||
outBitStream->Write0();
|
||||
if (bIsInitialUpdate || m_DirtyAngularVelocity) {
|
||||
outBitStream->Write(m_AngularVelocity);
|
||||
}
|
||||
|
||||
outBitStream->Write0();
|
||||
|
||||
outBitStream->Write0();
|
||||
|
||||
outBitStream->Write(0.0f);
|
||||
|
||||
if (!bIsInitialUpdate)
|
||||
{
|
||||
outBitStream->Write0();
|
||||
}
|
||||
}
|
||||
if (!bIsInitialUpdate) {
|
||||
outBitStream->Write0();
|
||||
}
|
||||
}
|
||||
|
||||
if (bIsInitialUpdate)
|
||||
{
|
||||
outBitStream->Write<uint8_t>(5);
|
||||
outBitStream->Write1();
|
||||
}
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream->Write<uint8_t>(5);
|
||||
outBitStream->Write1();
|
||||
}
|
||||
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::Update(float deltaTime)
|
||||
{
|
||||
if (m_SoftUpdate > 5)
|
||||
{
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
void VehiclePhysicsComponent::Update(float deltaTime) {
|
||||
if (m_SoftUpdate > 5) {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
|
||||
m_SoftUpdate = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_SoftUpdate += deltaTime;
|
||||
}
|
||||
m_SoftUpdate = 0;
|
||||
} else {
|
||||
m_SoftUpdate += deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user