format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -15,11 +15,11 @@ class Entity;
*/
struct BuffParameter
{
int32_t buffId;
std::string name;
float value;
std::vector<float> values;
int32_t effectId;
int32_t buffId;
std::string name;
float value;
std::vector<float> values;
int32_t effectId;
};
/**
@@ -27,13 +27,13 @@ struct BuffParameter
*/
struct Buff
{
int32_t id = 0;
float time = 0;
float tick = 0;
float tickTime = 0;
int32_t stacks = 0;
LWOOBJID source = 0;
int32_t behaviorID = 0;
int32_t id = 0;
float time = 0;
float tick = 0;
float tickTime = 0;
int32_t stacks = 0;
LWOOBJID source = 0;
int32_t behaviorID = 0;
};
/**
@@ -41,97 +41,97 @@ struct Buff
*/
class BuffComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_BUFF;
explicit BuffComponent(Entity* parent);
static const uint32_t ComponentType = COMPONENT_TYPE_BUFF;
~BuffComponent();
explicit BuffComponent(Entity* parent);
Entity* GetParent() const;
~BuffComponent();
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
Entity* GetParent() const;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void Update(float deltaTime) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
/**
* Applies a buff to the parent entity
* @param id the id of the buff to apply
* @param duration the duration of the buff in seconds
* @param source an optional source entity that cast the buff
* @param addImmunity client flag
* @param cancelOnDamaged client flag to indicate that the buff should disappear when damaged
* @param cancelOnDeath client flag to indicate that the buff should disappear when dying
* @param cancelOnLogout client flag to indicate that the buff should disappear when logging out
* @param cancelOnRemoveBuff client flag to indicate that the buff should disappear when a concrete GM to do so comes around
* @param cancelOnUi client flag to indicate that the buff should disappear when interacting with UI
* @param cancelOnUnequip client flag to indicate that the buff should disappear when the triggering item is unequipped
* @param cancelOnZone client flag to indicate that the buff should disappear when changing zones
*/
void ApplyBuff(int32_t id, float duration, LWOOBJID source, bool addImmunity = false, bool cancelOnDamaged = false,
bool cancelOnDeath = true, bool cancelOnLogout = false, bool cancelOnRemoveBuff = true,
bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false);
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
/**
* Removes a buff from the parent entity, reversing its effects
* @param id the id of the buff to remove
*/
void RemoveBuff(int32_t id);
void Update(float deltaTime) override;
/**
* Returns whether or not the entity has a buff identified by `id`
* @param id the id of the buff to find
* @return whether or not the entity has a buff with the specified id active
*/
bool HasBuff(int32_t id);
/**
* Applies a buff to the parent entity
* @param id the id of the buff to apply
* @param duration the duration of the buff in seconds
* @param source an optional source entity that cast the buff
* @param addImmunity client flag
* @param cancelOnDamaged client flag to indicate that the buff should disappear when damaged
* @param cancelOnDeath client flag to indicate that the buff should disappear when dying
* @param cancelOnLogout client flag to indicate that the buff should disappear when logging out
* @param cancelOnRemoveBuff client flag to indicate that the buff should disappear when a concrete GM to do so comes around
* @param cancelOnUi client flag to indicate that the buff should disappear when interacting with UI
* @param cancelOnUnequip client flag to indicate that the buff should disappear when the triggering item is unequipped
* @param cancelOnZone client flag to indicate that the buff should disappear when changing zones
*/
void ApplyBuff(int32_t id, float duration, LWOOBJID source, bool addImmunity = false, bool cancelOnDamaged = false,
bool cancelOnDeath = true, bool cancelOnLogout = false, bool cancelOnRemoveBuff = true,
bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false);
/**
* Applies the effects of the buffs on the entity, e.g.: changing armor, health, imag, etc.
* @param id the id of the buff effects to apply
*/
void ApplyBuffEffect(int32_t id);
/**
* Removes a buff from the parent entity, reversing its effects
* @param id the id of the buff to remove
*/
void RemoveBuff(int32_t id);
/**
* Reverses the effects of the applied buff
* @param id the id of the buff for which to remove the effects
*/
void RemoveBuffEffect(int32_t id);
/**
* Returns whether or not the entity has a buff identified by `id`
* @param id the id of the buff to find
* @return whether or not the entity has a buff with the specified id active
*/
bool HasBuff(int32_t id);
/**
* Removes all buffs for the entity and reverses all of their effects
*/
void RemoveAllBuffs();
/**
* Applies the effects of the buffs on the entity, e.g.: changing armor, health, imag, etc.
* @param id the id of the buff effects to apply
*/
void ApplyBuffEffect(int32_t id);
/**
* Removes all buffs for the entity and reverses all of their effects
*/
void Reset();
/**
* Reverses the effects of the applied buff
* @param id the id of the buff for which to remove the effects
*/
void RemoveBuffEffect(int32_t id);
/**
* Applies all effects for all buffs, active or not, again
*/
void ReApplyBuffs();
/**
* Removes all buffs for the entity and reverses all of their effects
*/
void RemoveAllBuffs();
/**
* Gets all the parameters (= effects), for the buffs that belong to this component
* @param buffId
* @return
*/
const std::vector<BuffParameter>& GetBuffParameters(int32_t buffId);
/**
* Removes all buffs for the entity and reverses all of their effects
*/
void Reset();
/**
* Applies all effects for all buffs, active or not, again
*/
void ReApplyBuffs();
/**
* Gets all the parameters (= effects), for the buffs that belong to this component
* @param buffId
* @return
*/
const std::vector<BuffParameter>& GetBuffParameters(int32_t buffId);
private:
/**
* The currently active buffs
*/
std::map<int32_t, Buff> m_Buffs;
/**
* The currently active buffs
*/
std::map<int32_t, Buff> m_Buffs;
/**
* Parameters (=effects) for each buff
*/
static std::unordered_map<int32_t, std::vector<BuffParameter>> m_Cache;
/**
* Parameters (=effects) for each buff
*/
static std::unordered_map<int32_t, std::vector<BuffParameter>> m_Cache;
};
#endif // BUFFCOMPONENT_H