format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -12,7 +12,7 @@
class BouncerComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_BOUNCER;
BouncerComponent(Entity* parentEntity);
~BouncerComponent() override;
@@ -20,50 +20,50 @@ public:
Entity* GetParentEntity() const;
/**
* Sets whether or not this bouncer needs to be activated by a pet
* @param value whether or not this bouncer needs to be activated by a pet
*/
/**
* Sets whether or not this bouncer needs to be activated by a pet
* @param value whether or not this bouncer needs to be activated by a pet
*/
void SetPetEnabled(bool value);
/**
* Sets whether or not this bouncer is currently being activated by a pet, allowing entities to bounce off of it,
* also displays FX accordingly.
* @param value whether or not this bouncer is activated by a pet
*/
/**
* Sets whether or not this bouncer is currently being activated by a pet, allowing entities to bounce off of it,
* also displays FX accordingly.
* @param value whether or not this bouncer is activated by a pet
*/
void SetPetBouncerEnabled(bool value);
/**
* Gets whether this bouncer should be enabled using pets
* @return whether this bouncer should be enabled using pets
*/
/**
* Gets whether this bouncer should be enabled using pets
* @return whether this bouncer should be enabled using pets
*/
bool GetPetEnabled() const;
/**
* Gets whether this bouncer is currently activated by a pet
* @return whether this bouncer is currently activated by a pet
*/
/**
* Gets whether this bouncer is currently activated by a pet
* @return whether this bouncer is currently activated by a pet
*/
bool GetPetBouncerEnabled() const;
/**
* Finds the switch used to activate this bouncer if its pet-enabled and stores this components' state there
*/
/**
* Finds the switch used to activate this bouncer if its pet-enabled and stores this components' state there
*/
void LookupPetSwitch();
private:
/**
* Whether this bouncer needs to be activated by a pet
*/
/**
* Whether this bouncer needs to be activated by a pet
*/
bool m_PetEnabled;
/**
* Whether this bouncer is currently being activated by a pet
*/
/**
* Whether this bouncer is currently being activated by a pet
*/
bool m_PetBouncerEnabled;
/**
* Whether the pet switch for this bouncer has been located
*/
/**
* Whether the pet switch for this bouncer has been located
*/
bool m_PetSwitchLoaded;
};