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format codebase
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@@ -2,8 +2,8 @@
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#include "BehaviorBranchContext.h"
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#include "CharacterComponent.h"
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#include "BehaviorContext.h"
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void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch){
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void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target);
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@@ -38,7 +38,7 @@ void VentureVisionBehavior::Timer(BehaviorContext* context, BehaviorBranchContex
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UnCast(context, branch);
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}
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void VentureVisionBehavior::Load(){
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void VentureVisionBehavior::Load() {
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this->m_show_pet_digs = GetBoolean("show_pet_digs");
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this->m_show_minibosses = GetBoolean("show_minibosses");
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