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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -6,12 +6,10 @@
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#include "dLogger.h"
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void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
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{
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void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (target == nullptr)
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{
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if (target == nullptr) {
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Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
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return;
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@@ -19,18 +17,15 @@ void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
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auto* combatComponent = target->GetComponent<BaseCombatAIComponent>();
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if (combatComponent != nullptr)
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{
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if (combatComponent != nullptr) {
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combatComponent->Taunt(context->originator, m_threatToAdd);
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}
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}
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void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
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{
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void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (target == nullptr)
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{
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if (target == nullptr) {
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Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
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return;
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@@ -38,14 +33,12 @@ void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
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auto* combatComponent = target->GetComponent<BaseCombatAIComponent>();
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if (combatComponent != nullptr)
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{
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if (combatComponent != nullptr) {
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combatComponent->Taunt(context->originator, m_threatToAdd);
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}
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}
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void TauntBehavior::Load()
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{
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void TauntBehavior::Load() {
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this->m_threatToAdd = GetFloat("threat to add");
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}
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