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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -3,27 +3,23 @@
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#include "BehaviorContext.h"
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void TargetCasterBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch)
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{
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void TargetCasterBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
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branch.target = context->caster;
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this->m_action->Handle(context, bit_stream, branch);
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}
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void TargetCasterBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch)
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{
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void TargetCasterBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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this->m_action->UnCast(context, branch);
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}
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void TargetCasterBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch)
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{
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void TargetCasterBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
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branch.target = context->caster;
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this->m_action->Calculate(context, bit_stream, branch);
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}
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void TargetCasterBehavior::Load()
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{
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void TargetCasterBehavior::Load() {
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this->m_action = GetAction("action");
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}
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