format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -8,23 +8,19 @@
#include "DestroyableComponent.h"
#include "RebuildComponent.h"
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* origin = EntityManager::Instance()->GetEntity(context->originator);
if (origin == nullptr)
{
if (origin == nullptr) {
Game::logger->Log("SpawnBehavior", "Failed to find self entity (%llu)!", context->originator);
return;
}
if (branch.isProjectile)
{
if (branch.isProjectile) {
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target != nullptr)
{
if (target != nullptr) {
origin = target;
}
}
@@ -42,11 +38,10 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
auto* entity = EntityManager::Instance()->CreateEntity(
info,
nullptr,
EntityManager::Instance()->GetEntity(context->originator)
EntityManager::Instance()->GetEntity(context->originator)
);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("SpawnBehavior", "Failed to spawn entity (%i)!", this->m_lot);
return;
@@ -57,39 +52,33 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
// Unset the flag to reposition the player, this makes it harder to glitch out of the map
auto* rebuildComponent = entity->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr)
{
if (rebuildComponent != nullptr) {
rebuildComponent->SetRepositionPlayer(false);
}
EntityManager::Instance()->ConstructEntity(entity);
if (branch.duration > 0)
{
if (branch.duration > 0) {
context->RegisterTimerBehavior(this, branch, entity->GetObjectID());
}
if (branch.start != 0)
{
if (branch.start != 0) {
context->RegisterEndBehavior(this, branch, entity->GetObjectID());
}
entity->AddCallbackTimer(60, [entity] () {
entity->AddCallbackTimer(60, [entity]() {
entity->Smash();
});
});
}
void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, const LWOOBJID second)
{
void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, const LWOOBJID second) {
auto* entity = EntityManager::Instance()->GetEntity(second);
if (entity == nullptr)
{
if (entity == nullptr) {
Game::logger->Log("SpawnBehavior", "Failed to find spawned entity (%llu)!", second);
return;
@@ -97,8 +86,7 @@ void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
if (destroyable == nullptr) {
entity->Smash(context->originator);
return;
@@ -107,14 +95,12 @@ void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext
destroyable->Smash(second);
}
void SpawnBehavior::End(BehaviorContext* context, const BehaviorBranchContext branch, const LWOOBJID second)
{
void SpawnBehavior::End(BehaviorContext* context, const BehaviorBranchContext branch, const LWOOBJID second) {
Timer(context, branch, second);
}
void SpawnBehavior::Load()
{
void SpawnBehavior::Load() {
this->m_lot = GetInt("LOT_ID");
this->m_Distance = GetFloat("distance");
}