format codebase

This commit is contained in:
aronwk-aaron
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -7,43 +7,39 @@
#include "SkillComponent.h"
#include "DestroyableComponent.h"
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
const auto originator = context->originator;
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto originator = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(originator);
auto* entity = EntityManager::Instance()->GetEntity(originator);
if (entity == nullptr) return;
if (entity == nullptr) return;
for (size_t i = 0; i < m_NumIntervals; i++)
{
entity->AddCallbackTimer((i + 1) * m_Delay, [originator, branch, this]() {
auto* entity = EntityManager::Instance()->GetEntity(originator);
for (size_t i = 0; i < m_NumIntervals; i++) {
entity->AddCallbackTimer((i + 1) * m_Delay, [originator, branch, this]() {
auto* entity = EntityManager::Instance()->GetEntity(originator);
if (entity == nullptr) return;
if (entity == nullptr) return;
auto* skillComponent = entity->GetComponent<SkillComponent>();
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent == nullptr) return;
if (skillComponent == nullptr) return;
skillComponent->CalculateBehavior(m_Action, m_ActionBehaviorId, branch.target, true, true);
});
}
skillComponent->CalculateBehavior(m_Action, m_ActionBehaviorId, branch.target, true, true);
});
}
}
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
}
void OverTimeBehavior::Load()
{
m_Action = GetInt("action");
// Since m_Action is a skillID and not a behavior, get is correlated behaviorID.
void OverTimeBehavior::Load() {
m_Action = GetInt("action");
// Since m_Action is a skillID and not a behavior, get is correlated behaviorID.
CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
m_ActionBehaviorId = skillTable->GetSkillByID(m_Action).behaviorID;
CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
m_ActionBehaviorId = skillTable->GetSkillByID(m_Action).behaviorID;
m_Delay = GetFloat("delay");
m_NumIntervals = GetInt("num_intervals");
m_Delay = GetFloat("delay");
m_NumIntervals = GetInt("num_intervals");
}