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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -7,12 +7,10 @@
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#include "dLogger.h"
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#include "DestroyableComponent.h"
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void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
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{
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void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (target == nullptr)
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{
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if (target == nullptr) {
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Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
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return;
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@@ -20,8 +18,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
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auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr)
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{
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if (destroyable == nullptr) {
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return;
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}
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@@ -30,17 +27,14 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
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context->RegisterTimerBehavior(this, branch, target->GetObjectID());
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}
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void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
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{
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void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second)
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{
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void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
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auto* target = EntityManager::Instance()->GetEntity(second);
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if (target == nullptr)
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{
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if (target == nullptr) {
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Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
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return;
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@@ -48,15 +42,13 @@ void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchCont
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auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr)
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{
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if (destroyable == nullptr) {
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return;
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}
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destroyable->SetDamageReduction(0);
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}
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void DamageReductionBehavior::Load()
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{
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void DamageReductionBehavior::Load() {
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this->m_ReductionAmount = GetInt("reduction_amount");
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}
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