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https://github.com/DarkflameUniverse/DarkflameServer.git
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format codebase
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@@ -3,35 +3,29 @@
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#include "Game.h"
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#include "dLogger.h"
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void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
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{
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void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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uint32_t chain_index;
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bitStream->Read(chain_index);
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chain_index--;
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if (chain_index < this->m_behaviors.size())
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{
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if (chain_index < this->m_behaviors.size()) {
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this->m_behaviors.at(chain_index)->Handle(context, bitStream, branch);
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}
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}
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void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
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{
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void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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bitStream->Write(1);
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this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
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}
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void ChainBehavior::Load()
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{
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void ChainBehavior::Load() {
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const auto parameters = GetParameterNames();
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for (const auto& parameter : parameters)
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{
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if (parameter.first.rfind("behavior", 0) == 0)
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{
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for (const auto& parameter : parameters) {
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if (parameter.first.rfind("behavior", 0) == 0) {
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auto* action = GetAction(parameter.second);
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this->m_behaviors.push_back(action);
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