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format codebase
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@@ -8,53 +8,53 @@
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\brief Contains data for the Animations table
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*/
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//! Animations Entry Struct
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//! Animations Entry Struct
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struct CDAnimations {
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unsigned int animationGroupID; //!< The animation group ID
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std::string animation_type; //!< The animation type
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std::string animation_name; //!< The animation name
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float chance_to_play; //!< The chance to play the animation
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unsigned int min_loops; //!< The minimum number of loops
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unsigned int max_loops; //!< The maximum number of loops
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float animation_length; //!< The animation length
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bool hideEquip; //!< Whether or not to hide the equip
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bool ignoreUpperBody; //!< Whether or not to ignore the upper body
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bool restartable; //!< Whether or not the animation is restartable
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std::string face_animation_name; //!< The face animation name
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float priority; //!< The priority
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float blendTime; //!< The blend time
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unsigned int animationGroupID; //!< The animation group ID
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std::string animation_type; //!< The animation type
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std::string animation_name; //!< The animation name
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float chance_to_play; //!< The chance to play the animation
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unsigned int min_loops; //!< The minimum number of loops
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unsigned int max_loops; //!< The maximum number of loops
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float animation_length; //!< The animation length
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bool hideEquip; //!< Whether or not to hide the equip
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bool ignoreUpperBody; //!< Whether or not to ignore the upper body
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bool restartable; //!< Whether or not the animation is restartable
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std::string face_animation_name; //!< The face animation name
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float priority; //!< The priority
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float blendTime; //!< The blend time
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};
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//! Animations table
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class CDAnimationsTable : public CDTable {
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private:
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std::vector<CDAnimations> entries;
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std::vector<CDAnimations> entries;
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public:
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//! Constructor
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CDAnimationsTable(void);
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//! Destructor
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~CDAnimationsTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDAnimations> GetEntries(void) const;
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//! Constructor
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CDAnimationsTable(void);
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//! Destructor
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~CDAnimationsTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDAnimations> GetEntries(void) const;
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};
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