Eliminate WorldConfig Magic Numbers

Add comments for fields

Use the name directly
This commit is contained in:
EmosewaMC 2023-01-01 04:51:22 -08:00
parent 09157506bf
commit 19be0a61b2
6 changed files with 177 additions and 47 deletions

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@ -30,6 +30,7 @@
#include "PossessorComponent.h" #include "PossessorComponent.h"
#include "InventoryComponent.h" #include "InventoryComponent.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "WorldConfig.h"
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) { DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
m_iArmor = 0; m_iArmor = 0;
@ -765,20 +766,16 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
uint64_t coinsTotal = character->GetCoins(); uint64_t coinsTotal = character->GetCoins();
if (coinsTotal > 0) { if (coinsTotal > 0) {
uint64_t coinsToLoose = 1; const uint64_t minCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMin;
const uint64_t maxCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMax;
const float coinPercentageToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathPercent;
if (coinsTotal >= 200) { uint64_t coinsToLose = std::max(static_cast<uint64_t>(coinsTotal * coinPercentageToLose), minCoinsToLose);
float hundreth = (coinsTotal / 100.0f); coinsToLose = std::min(maxCoinsToLose, coinsToLose);
coinsToLoose = static_cast<int>(hundreth);
}
if (coinsToLoose > 10000) { coinsTotal -= coinsToLose;
coinsToLoose = 10000;
}
coinsTotal -= coinsToLoose; LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose);
LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP); character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP);
} }
} }

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@ -18,6 +18,7 @@
#include "dZoneManager.h" #include "dZoneManager.h"
#include "InventoryComponent.h" #include "InventoryComponent.h"
#include "Database.h" #include "Database.h"
#include "WorldConfig.h"
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) { Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_MissionComponent = missionComponent; m_MissionComponent = missionComponent;
@ -435,9 +436,9 @@ void Mission::YieldRewards() {
int32_t coinsToSend = 0; int32_t coinsToSend = 0;
if (info->LegoScore > 0) { if (info->LegoScore > 0) {
eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT; eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) { if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetWorldConfig()->levelCap) {
// Since the character is at the level cap we reward them with coins instead of UScore. // Since the character is at the level cap we reward them with coins instead of UScore.
coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion(); coinsToSend += info->LegoScore * dZoneManager::Instance()->GetWorldConfig()->levelCapCurrencyConversion;
} else { } else {
characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore); characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore);
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, lootSource); GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, lootSource);

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@ -22,6 +22,8 @@
#include "MissionComponent.h" #include "MissionComponent.h"
#include "ChatPackets.h" #include "ChatPackets.h"
#include "Character.h" #include "Character.h"
#include "dZoneManager.h"
#include "WorldConfig.h"
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment, void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
const uint16_t attachmentCount) { const uint16_t attachmentCount) {
@ -191,7 +193,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
uint32_t itemID = static_cast<uint32_t>(attachmentID); uint32_t itemID = static_cast<uint32_t>(attachmentID);
LOT itemLOT = 0; LOT itemLOT = 0;
//Inventory::InventoryType itemType; //Inventory::InventoryType itemType;
int mailCost = 25; int mailCost = dZoneManager::Instance()->GetWorldConfig()->mailBaseFee;
int stackSize = 0; int stackSize = 0;
auto inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); auto inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
Item* item = nullptr; Item* item = nullptr;
@ -199,7 +201,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
if (itemID > 0 && attachmentCount > 0 && inv) { if (itemID > 0 && attachmentCount > 0 && inv) {
item = inv->FindItemById(attachmentID); item = inv->FindItemById(attachmentID);
if (item) { if (item) {
mailCost += (item->GetInfo().baseValue * 0.1f); mailCost += (item->GetInfo().baseValue * dZoneManager::Instance()->GetWorldConfig()->mailPercentAttachmentFee);
stackSize = item->GetCount(); stackSize = item->GetCount();
itemLOT = item->GetLot(); itemLOT = item->GetLot();
} else { } else {

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@ -0,0 +1,67 @@
#ifndef __WORLDCONFIG__H__
#define __WORLDCONFIG__H__
#include <cstdint>
#include <string>
struct WorldConfig {
int32_t worldConfigID{}; //! Primary key for WorlcConfig table
float peGravityValue{}; //! Unknown
float peBroadphaseWorldSize{}; //! Unknown
float peGameObjScaleFactor{}; //! Unknown
float characterRotationSpeed{}; //! The players' rotation speed
float characterWalkForwardSpeed{}; //! The players' walk forward speed
float characterWalkBackwardSpeed{}; //! The players' walk backwards speed
float characterWalkStrafeSpeed{}; //! The players' strafe speed
float characterWalkStrafeForwardSpeed{}; //! The players' walk strafe forward speed
float characterWalkStrafeBackwardSpeed{}; //! The players' walk strage backwards speed
float characterRunBackwardSpeed{}; //! The players' run backwards speed
float characterRunStrafeSpeed{}; //! The players' run strafe speed
float characterRunStrafeForwardSpeed{}; //! The players' run strafe forward speed
float characterRunStrafeBackwardSpeed{}; //! The players' run strage backwards speed
float globalCooldown{}; //! The global ability cooldown
float characterGroundedTime{}; //! Unknown
float characterGroundedSpeed{}; //! Unknown
float globalImmunityTime{}; //! Unknown
float characterMaxSlope{}; //! Unknown
float defaultRespawnTime{}; //! Unknown
float missionTooltipTimeout{};
float vendorBuyMultiplier{}; //! The buy scalar for buying from vendors
float petFollowRadius{}; //! The players' pet follow radius
float characterEyeHeight{}; //! The players' eye height
float flightVerticalVelocity{}; //! Unknown
float flightAirspeed{}; //! Unknown
float flightFuelRatio{}; //! Unknown
float flightMaxAirspeed{}; //! Unknown
float fReputationPerVote{}; //! Unknown
int32_t propertyCloneLimit{}; //! Unknown
int32_t defaultHomespaceTemplate{}; //! Unknown
float coinsLostOnDeathPercent{}; //! The percentage of coins to lose on a player death
int32_t coinsLostOnDeathMin{}; //! The minimum number of coins to lose on a player death
int32_t coinsLostOnDeathMax{}; //! The maximum number of coins to lose on a player death
int32_t characterVotesPerDay{}; //! Unknown
int32_t propertyModerationRequestApprovalCost{};//! Unknown
int32_t propertyModerationRequestReviewCost{}; //! Unknown
int32_t propertyModRequestsAllowedSpike{}; //! Unknown
int32_t propertyModRequestsAllowedInterval{}; //! Unknown
int32_t propertyModRequestsAllowedTotal{}; //! Unknown
int32_t propertyModRequestsSpikeDuration{}; //! Unknown
int32_t propertyModRequestsIntervalDuration{}; //! Unknown
bool modelModerateOnCreate{}; //! Unknown
float defaultPropertyMaxHeight{}; //! Unknown
float reputationPerVoteCast{}; //! Unknown
float reputationPerVoteReceived{}; //! Unknown
int32_t showcaseTopModelConsiderationBattles{}; //! Unknown
float reputationPerBattlePromotion{}; //! Unknown
float coinsLostOnDeathMinTimeout{}; //! Unknown
float coinsLostOnDeathMaxTimeout{}; //! Unknown
int32_t mailBaseFee{}; //! The base fee to take when a player sends mail
float mailPercentAttachmentFee{}; //! The scalar multiplied by an items base cost to determine how much that item costs to be mailed
int32_t propertyReputationDelay{}; //! Unknown
int32_t levelCap{}; //! The maximum player level
std::string levelUpBehaviorEffect{}; //! Unknown
int32_t characterVersion{}; //! Unknown
int32_t levelCapCurrencyConversion{}; //! The ratio of UScore (LEGO Score) to coins
};
#endif //! __WORLDCONFIG__H__

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@ -8,6 +8,7 @@
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "VanityUtilities.h" #include "VanityUtilities.h"
#include "WorldConfig.h"
#include <chrono> #include <chrono>
#include "../dWorldServer/ObjectIDManager.h" #include "../dWorldServer/ObjectIDManager.h"
@ -53,6 +54,8 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
endTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count(); endTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
LoadWorldConfig();
Game::logger->Log("dZoneManager", "Zone prepared in: %llu ms", (endTime - startTime)); Game::logger->Log("dZoneManager", "Zone prepared in: %llu ms", (endTime - startTime));
VanityUtilities::SpawnVanity(); VanityUtilities::SpawnVanity();
@ -69,6 +72,7 @@ dZoneManager::~dZoneManager() {
m_Spawners.erase(p.first); m_Spawners.erase(p.first);
} }
if (m_WorldConfig) delete m_WorldConfig;
} }
Zone* dZoneManager::GetZone() { Zone* dZoneManager::GetZone() {
@ -117,24 +121,6 @@ LWOZONEID dZoneManager::GetZoneID() const {
return m_ZoneID; return m_ZoneID;
} }
uint32_t dZoneManager::GetMaxLevel() {
if (m_MaxLevel == 0) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCap FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
m_MaxLevel = tableData.getIntField(0, -1);
tableData.finalize();
}
return m_MaxLevel;
}
int32_t dZoneManager::GetLevelCapCurrencyConversion() {
if (m_CurrencyConversionRate == 0) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCapCurrencyConversion FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
m_CurrencyConversionRate = tableData.getIntField(0, -1);
tableData.finalize();
}
return m_CurrencyConversionRate;
}
void dZoneManager::Update(float deltaTime) { void dZoneManager::Update(float deltaTime) {
for (auto spawner : m_Spawners) { for (auto spawner : m_Spawners) {
spawner.second->Update(deltaTime); spawner.second->Update(deltaTime);
@ -249,3 +235,77 @@ uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
} }
return m_UniqueMissionIdStart; return m_UniqueMissionIdStart;
} }
void dZoneManager::LoadWorldConfig() {
Game::logger->Log("dZoneManager", "Loading WorldConfig into memory");
auto worldConfig = CDClientDatabase::ExecuteQuery("SELECT * FROM WorldConfig;");
if (!m_WorldConfig) m_WorldConfig = new WorldConfig();
if (worldConfig.eof()) {
Game::logger->Log("dZoneManager", "WorldConfig table is empty. Is this intended?");
return;
}
// Now read in the giant table
m_WorldConfig->worldConfigID = worldConfig.getIntField("WorldConfigID");
m_WorldConfig->peGravityValue = worldConfig.getFloatField("pegravityvalue");
m_WorldConfig->peBroadphaseWorldSize = worldConfig.getFloatField("pebroadphaseworldsize");
m_WorldConfig->peGameObjScaleFactor = worldConfig.getFloatField("pegameobjscalefactor");
m_WorldConfig->characterRotationSpeed = worldConfig.getFloatField("character_rotation_speed");
m_WorldConfig->characterWalkForwardSpeed = worldConfig.getFloatField("character_walk_forward_speed");
m_WorldConfig->characterWalkBackwardSpeed = worldConfig.getFloatField("character_walk_backward_speed");
m_WorldConfig->characterWalkStrafeSpeed = worldConfig.getFloatField("character_walk_strafe_speed");
m_WorldConfig->characterWalkStrafeForwardSpeed = worldConfig.getFloatField("character_walk_strafe_forward_speed");
m_WorldConfig->characterWalkStrafeBackwardSpeed = worldConfig.getFloatField("character_walk_strafe_backward_speed");
m_WorldConfig->characterRunBackwardSpeed = worldConfig.getFloatField("character_run_backward_speed");
m_WorldConfig->characterRunStrafeSpeed = worldConfig.getFloatField("character_run_strafe_speed");
m_WorldConfig->characterRunStrafeForwardSpeed = worldConfig.getFloatField("character_run_strafe_forward_speed");
m_WorldConfig->characterRunStrafeBackwardSpeed = worldConfig.getFloatField("character_run_strafe_backward_speed");
m_WorldConfig->globalCooldown = worldConfig.getFloatField("global_cooldown");
m_WorldConfig->characterGroundedTime = worldConfig.getFloatField("characterGroundedTime");
m_WorldConfig->characterGroundedSpeed = worldConfig.getFloatField("characterGroundedSpeed");
m_WorldConfig->globalImmunityTime = worldConfig.getFloatField("globalImmunityTime");
m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope");
m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime");
m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout");
m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier");
m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius");
m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity");
m_WorldConfig->flightAirspeed = worldConfig.getFloatField("flight_airspeed");
m_WorldConfig->flightFuelRatio = worldConfig.getFloatField("flight_fuel_ratio");
m_WorldConfig->flightMaxAirspeed = worldConfig.getFloatField("flight_max_airspeed");
m_WorldConfig->fReputationPerVote = worldConfig.getFloatField("fReputationPerVote");
m_WorldConfig->propertyCloneLimit = worldConfig.getIntField("nPropertyCloneLimit");
m_WorldConfig->defaultHomespaceTemplate = worldConfig.getIntField("defaultHomespaceTemplate");
m_WorldConfig->coinsLostOnDeathPercent = worldConfig.getFloatField("coins_lost_on_death_percent");
m_WorldConfig->coinsLostOnDeathMin = worldConfig.getIntField("coins_lost_on_death_min");
m_WorldConfig->coinsLostOnDeathMax = worldConfig.getIntField("coins_lost_on_death_max");
m_WorldConfig->characterVotesPerDay = worldConfig.getIntField("character_votes_per_day");
m_WorldConfig->propertyModerationRequestApprovalCost = worldConfig.getIntField("property_moderation_request_approval_cost");
m_WorldConfig->propertyModerationRequestReviewCost = worldConfig.getIntField("property_moderation_request_review_cost");
m_WorldConfig->propertyModRequestsAllowedSpike = worldConfig.getIntField("propertyModRequestsAllowedSpike");
m_WorldConfig->propertyModRequestsAllowedInterval = worldConfig.getIntField("propertyModRequestsAllowedInterval");
m_WorldConfig->propertyModRequestsAllowedTotal = worldConfig.getIntField("propertyModRequestsAllowedTotal");
m_WorldConfig->propertyModRequestsSpikeDuration = worldConfig.getIntField("propertyModRequestsSpikeDuration");
m_WorldConfig->propertyModRequestsIntervalDuration = worldConfig.getIntField("propertyModRequestsIntervalDuration");
m_WorldConfig->modelModerateOnCreate = worldConfig.getIntField("modelModerateOnCreate") != 0;
m_WorldConfig->defaultPropertyMaxHeight = worldConfig.getFloatField("defaultPropertyMaxHeight");
m_WorldConfig->reputationPerVoteCast = worldConfig.getFloatField("reputationPerVoteCast");
m_WorldConfig->reputationPerVoteReceived = worldConfig.getFloatField("reputationPerVoteReceived");
m_WorldConfig->showcaseTopModelConsiderationBattles = worldConfig.getIntField("showcaseTopModelConsiderationBattles");
m_WorldConfig->reputationPerBattlePromotion = worldConfig.getFloatField("reputationPerBattlePromotion");
m_WorldConfig->coinsLostOnDeathMinTimeout = worldConfig.getFloatField("coins_lost_on_death_min_timeout");
m_WorldConfig->coinsLostOnDeathMaxTimeout = worldConfig.getFloatField("coins_lost_on_death_max_timeout");
m_WorldConfig->mailBaseFee = worldConfig.getIntField("mail_base_fee");
m_WorldConfig->mailPercentAttachmentFee = worldConfig.getFloatField("mail_percent_attachment_fee");
m_WorldConfig->propertyReputationDelay = worldConfig.getIntField("propertyReputationDelay");
m_WorldConfig->levelCap = worldConfig.getIntField("LevelCap");
m_WorldConfig->levelUpBehaviorEffect = worldConfig.getStringField("LevelUpBehaviorEffect");
m_WorldConfig->characterVersion = worldConfig.getIntField("CharacterVersion");
m_WorldConfig->levelCapCurrencyConversion = worldConfig.getIntField("LevelCapCurrencyConversion");
worldConfig.finalize();
Game::logger->Log("dZoneManager", "Loaded WorldConfig into memory");
}

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@ -4,6 +4,8 @@
#include "Spawner.h" #include "Spawner.h"
#include <map> #include <map>
class WorldConfig;
class dZoneManager { class dZoneManager {
public: public:
enum class dZoneNotifier { enum class dZoneNotifier {
@ -16,6 +18,12 @@ public:
InvalidNotifier InvalidNotifier
}; };
private:
/**
* Reads the WorldConfig from the CDClientDatabase into memory
*/
void LoadWorldConfig();
public: public:
static dZoneManager* Instance() { static dZoneManager* Instance() {
if (!m_Address) { if (!m_Address) {
@ -33,8 +41,6 @@ public:
void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command. void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command.
void AddSpawner(LWOOBJID id, Spawner* spawner); void AddSpawner(LWOOBJID id, Spawner* spawner);
LWOZONEID GetZoneID() const; LWOZONEID GetZoneID() const;
uint32_t GetMaxLevel();
int32_t GetLevelCapCurrencyConversion();
LWOOBJID MakeSpawner(SpawnerInfo info); LWOOBJID MakeSpawner(SpawnerInfo info);
Spawner* GetSpawner(LWOOBJID id); Spawner* GetSpawner(LWOOBJID id);
void RemoveSpawner(LWOOBJID id); void RemoveSpawner(LWOOBJID id);
@ -45,27 +51,24 @@ public:
bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; } bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; }
uint32_t GetUniqueMissionIdStartingValue(); uint32_t GetUniqueMissionIdStartingValue();
// The world config should not be modified by a caller.
const WorldConfig* GetWorldConfig() {
if (!m_WorldConfig) LoadWorldConfig();
return m_WorldConfig;
};
private: private:
/**
* The maximum level of the world.
*/
uint32_t m_MaxLevel = 0;
/**
* The ratio of LEGO Score to currency when the character has hit the max level.
*/
int32_t m_CurrencyConversionRate = 0;
/** /**
* The starting unique mission ID. * The starting unique mission ID.
*/ */
uint32_t m_UniqueMissionIdStart = 0; uint32_t m_UniqueMissionIdStart = 0;
static dZoneManager* m_Address; //Singleton static dZoneManager* m_Address; //Singleton
Zone* m_pZone; Zone* m_pZone = nullptr;
LWOZONEID m_ZoneID; LWOZONEID m_ZoneID;
bool m_PlayerLoseCoinsOnDeath; //Do players drop coins in this zone when smashed bool m_PlayerLoseCoinsOnDeath; //Do players drop coins in this zone when smashed
std::map<LWOOBJID, Spawner*> m_Spawners; std::map<LWOOBJID, Spawner*> m_Spawners;
WorldConfig* m_WorldConfig = nullptr;
Entity* m_ZoneControlObject; Entity* m_ZoneControlObject = nullptr;
}; };