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https://github.com/DarkflameUniverse/DarkflameServer.git
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Eliminate WorldConfig Magic Numbers
Add comments for fields Use the name directly
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@@ -4,6 +4,8 @@
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#include "Spawner.h"
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#include <map>
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class WorldConfig;
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class dZoneManager {
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public:
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enum class dZoneNotifier {
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@@ -16,6 +18,12 @@ public:
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InvalidNotifier
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};
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private:
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/**
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* Reads the WorldConfig from the CDClientDatabase into memory
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*/
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void LoadWorldConfig();
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public:
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static dZoneManager* Instance() {
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if (!m_Address) {
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@@ -33,8 +41,6 @@ public:
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void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command.
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void AddSpawner(LWOOBJID id, Spawner* spawner);
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LWOZONEID GetZoneID() const;
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uint32_t GetMaxLevel();
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int32_t GetLevelCapCurrencyConversion();
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LWOOBJID MakeSpawner(SpawnerInfo info);
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Spawner* GetSpawner(LWOOBJID id);
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void RemoveSpawner(LWOOBJID id);
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@@ -45,27 +51,24 @@ public:
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bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; }
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uint32_t GetUniqueMissionIdStartingValue();
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// The world config should not be modified by a caller.
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const WorldConfig* GetWorldConfig() {
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if (!m_WorldConfig) LoadWorldConfig();
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return m_WorldConfig;
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};
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private:
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/**
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* The maximum level of the world.
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*/
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uint32_t m_MaxLevel = 0;
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/**
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* The ratio of LEGO Score to currency when the character has hit the max level.
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*/
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int32_t m_CurrencyConversionRate = 0;
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/**
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* The starting unique mission ID.
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*/
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uint32_t m_UniqueMissionIdStart = 0;
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static dZoneManager* m_Address; //Singleton
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Zone* m_pZone;
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Zone* m_pZone = nullptr;
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LWOZONEID m_ZoneID;
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bool m_PlayerLoseCoinsOnDeath; //Do players drop coins in this zone when smashed
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std::map<LWOOBJID, Spawner*> m_Spawners;
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WorldConfig* m_WorldConfig = nullptr;
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Entity* m_ZoneControlObject;
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Entity* m_ZoneControlObject = nullptr;
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};
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