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feat: Bump standard to 20 (#1376)
* Bump to 20 * fix warnings and errors * thanks RakNet
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@@ -51,20 +51,20 @@ Spawner::Spawner(const SpawnerInfo info) {
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std::vector<Spawner*> spawnSmashSpawnersN = Game::zoneManager->GetSpawnersByName(m_Info.spawnOnSmashGroupName);
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for (Entity* ssEntity : spawnSmashEntities) {
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m_SpawnSmashFoundGroup = true;
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ssEntity->AddDieCallback([=]() {
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ssEntity->AddDieCallback([=, this]() {
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Spawn();
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});
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}
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for (Spawner* ssSpawner : spawnSmashSpawners) {
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m_SpawnSmashFoundGroup = true;
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ssSpawner->AddSpawnedEntityDieCallback([=]() {
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ssSpawner->AddSpawnedEntityDieCallback([=, this]() {
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Spawn();
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});
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}
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for (Spawner* ssSpawner : spawnSmashSpawnersN) {
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m_SpawnSmashFoundGroup = true;
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m_SpawnOnSmash = ssSpawner;
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ssSpawner->AddSpawnedEntityDieCallback([=]() {
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ssSpawner->AddSpawnedEntityDieCallback([=, this]() {
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Spawn();
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});
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}
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