mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 02:04:04 +00:00
feat: Bump standard to 20 (#1376)
* Bump to 20 * fix warnings and errors * thanks RakNet
This commit is contained in:
@@ -263,7 +263,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t objectID) {
|
||||
ObjectIDManager::Instance()->RequestPersistentID([=, this](uint32_t objectID) {
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
|
@@ -33,7 +33,7 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Compo
|
||||
if (activityID > 0) m_ActivityID = activityID;
|
||||
else m_ActivityID = parent->GetVar<int32_t>(u"activityID");
|
||||
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
|
||||
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
|
||||
std::vector<CDActivities> activities = activitiesTable->Query([this](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
|
||||
|
||||
for (CDActivities activity : activities) {
|
||||
m_ActivityInfo = activity;
|
||||
@@ -93,7 +93,7 @@ void ActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIniti
|
||||
|
||||
void ActivityComponent::ReloadConfig() {
|
||||
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
|
||||
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
|
||||
std::vector<CDActivities> activities = activitiesTable->Query([this](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
|
||||
for (auto activity : activities) {
|
||||
auto mapID = m_ActivityInfo.instanceMapID;
|
||||
if (static_cast<Leaderboard::Type>(activity.leaderboardType) == Leaderboard::Type::Racing && Game::config->GetValue("solo_racing") == "1") {
|
||||
@@ -532,7 +532,7 @@ void ActivityInstance::RewardParticipant(Entity* participant) {
|
||||
|
||||
// First, get the activity data
|
||||
auto* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
|
||||
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) { return (entry.objectTemplate == m_ActivityInfo.ActivityID); });
|
||||
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([this](CDActivityRewards entry) { return (entry.objectTemplate == m_ActivityInfo.ActivityID); });
|
||||
|
||||
if (!activityRewards.empty()) {
|
||||
uint32_t minCoins = 0;
|
||||
|
@@ -312,7 +312,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
|
||||
}
|
||||
|
||||
// Respawn the player in 2 seconds, as was done in live. Not sure if this value is in a setting somewhere else...
|
||||
vehicle->AddCallbackTimer(2.0f, [=]() {
|
||||
vehicle->AddCallbackTimer(2.0f, [=, this]() {
|
||||
if (!vehicle || !this->m_Parent) return;
|
||||
GameMessages::SendRacingResetPlayerToLastReset(
|
||||
m_Parent->GetObjectID(), racingPlayer.playerID,
|
||||
|
@@ -249,7 +249,7 @@ bool Item::IsEquipped() const {
|
||||
bool Item::Consume() {
|
||||
auto* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
|
||||
|
||||
auto skills = skillsTable->Query([=](const CDObjectSkills entry) {
|
||||
auto skills = skillsTable->Query([this](const CDObjectSkills entry) {
|
||||
return entry.objectTemplate == static_cast<uint32_t>(lot);
|
||||
});
|
||||
|
||||
|
Reference in New Issue
Block a user