feat: refactor vanity (#1477)

* feat: refactor vanity
cleanup code to be generalized for objects
remove unused party feature
add fallback to data to text
Allow for better organizing data in multiple files
remove special case flag values in favor of config data
general cleanup and fixes

* newline at eof's
This commit is contained in:
Aaron Kimbrell 2024-02-25 16:59:10 -06:00 committed by GitHub
parent cf706d4974
commit 192c8cf974
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GPG Key ID: B5690EEEBB952194
12 changed files with 414 additions and 611 deletions

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@ -179,7 +179,7 @@ file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PRO
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip) file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build # Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml") set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml")
foreach(file ${VANITY_FILES}) foreach(file ${VANITY_FILES})
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY) configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)

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@ -2197,3 +2197,9 @@ void Entity::SetRespawnRot(const NiQuaternion& rotation) {
auto* characterComponent = GetComponent<CharacterComponent>(); auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnRot(rotation); if (characterComponent) characterComponent->SetRespawnRot(rotation);
} }
void Entity::SetScale(const float scale) {
if (scale == m_Scale) return;
m_Scale = scale;
Game::entityManager->SerializeEntity(this);
}

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@ -295,6 +295,8 @@ public:
void ProcessPositionUpdate(PositionUpdate& update); void ProcessPositionUpdate(PositionUpdate& update);
void SetScale(const float scale);
protected: protected:
LWOOBJID m_ObjectID; LWOOBJID m_ObjectID;

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@ -22,143 +22,13 @@
#include <fstream> #include <fstream>
std::vector<VanityNPC> VanityUtilities::m_NPCs = {}; std::vector<VanityObject> VanityUtilities::m_Objects = {};
std::vector<VanityParty> VanityUtilities::m_Parties = {}; std::set<std::string> VanityUtilities::m_LoadedFiles = {};
std::vector<std::string> VanityUtilities::m_PartyPhrases = {};
void VanityUtilities::SpawnVanity() { void VanityUtilities::SpawnVanity() {
if (Game::config->GetValue("disable_vanity") == "1") {
return;
}
const uint32_t zoneID = Game::server->GetZoneID(); const uint32_t zoneID = Game::server->GetZoneID();
for (const auto& npc : m_NPCs) {
if (npc.m_ID == LWOOBJID_EMPTY) continue;
if (npc.m_LOT == 176){
Game::zoneManager->RemoveSpawner(npc.m_ID);
} else{
auto* entity = Game::entityManager->GetEntity(npc.m_ID);
if (!entity) continue;
entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
}
}
m_NPCs.clear();
m_Parties.clear();
m_PartyPhrases.clear();
ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string());
// Loop through all parties
for (const auto& party : m_Parties) {
const auto chance = party.m_Chance;
const auto zone = party.m_Zone;
if (zone != Game::server->GetZoneID()) {
continue;
}
float rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
if (chance < rate) {
continue;
}
// Copy m_NPCs into a new vector
std::vector<VanityNPC> npcList = m_NPCs;
std::vector<uint32_t> taken = {};
LOG("Spawning party with %i locations", party.m_Locations.size());
// Loop through all locations
for (const auto& location : party.m_Locations) {
rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
if (0.75f < rate) {
continue;
}
// Get a random NPC
auto npcIndex = GeneralUtils::GenerateRandomNumber<uint32_t>(0, npcList.size() - 1);
while (std::find(taken.begin(), taken.end(), npcIndex) != taken.end()) {
npcIndex = GeneralUtils::GenerateRandomNumber<uint32_t>(0, npcList.size() - 1);
}
auto& npc = npcList[npcIndex];
// Skip spawners
if (npc.m_LOT == 176) continue;
taken.push_back(npcIndex);
LOG("ldf size is %i", npc.ldf.size());
if (npc.ldf.empty()) {
npc.ldf = {
new LDFData<std::vector<std::u16string>>(u"syncLDF", { u"custom_script_client" }),
new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
};
}
// Spawn the NPC
if (npc.m_LOT == 176){
npc.m_ID = SpawnSpawner(npc.m_LOT, location.m_Position, location.m_Rotation, npc.ldf);
} else {
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
if (!npc.m_Phrases.empty()) {
npcEntity->SetVar<std::vector<std::string>>(u"chats", m_PartyPhrases);
SetupNPCTalk(npcEntity);
}
}
}
return;
}
// Loop through all NPCs
for (auto& npc : m_NPCs) {
if (npc.m_Locations.find(Game::server->GetZoneID()) == npc.m_Locations.end())
continue;
const std::vector<VanityNPCLocation>& locations = npc.m_Locations.at(Game::server->GetZoneID());
// Pick a random location
const auto& location = locations[GeneralUtils::GenerateRandomNumber<int>(
static_cast<size_t>(0), static_cast<size_t>(locations.size() - 1))];
float rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
if (location.m_Chance < rate) {
continue;
}
if (npc.ldf.empty()) {
npc.ldf = {
new LDFData<std::vector<std::u16string>>(u"syncLDF", { u"custom_script_client" }),
new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
};
}
if (npc.m_LOT == 176){
npc.m_ID = SpawnSpawner(npc.m_LOT, location.m_Position, location.m_Rotation, npc.ldf);
} else {
// Spawn the NPC
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
if (!npcEntity) continue;
npc.m_ID = npcEntity->GetObjectID();
if (!npc.m_Phrases.empty()){
npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
auto* scriptComponent = npcEntity->GetComponent<ScriptComponent>();
if (scriptComponent && !npc.m_Script.empty()) {
scriptComponent->SetScript(npc.m_Script);
scriptComponent->SetSerialized(false);
for (const auto& npc : npc.m_Flags) {
npcEntity->SetVar<bool>(GeneralUtils::ASCIIToUTF16(npc.first), npc.second);
}
}
SetupNPCTalk(npcEntity);
}
}
}
if (zoneID == 1200) { if (zoneID == 1200) {
{ {
EntityInfo info; EntityInfo info;
@ -175,38 +45,99 @@ void VanityUtilities::SpawnVanity() {
Game::entityManager->ConstructEntity(entity); Game::entityManager->ConstructEntity(entity);
} }
} }
if (Game::config->GetValue("disable_vanity") == "1") {
return;
}
for (const auto& npc : m_Objects) {
if (npc.m_ID == LWOOBJID_EMPTY) continue;
if (npc.m_LOT == 176){
Game::zoneManager->RemoveSpawner(npc.m_ID);
} else{
auto* entity = Game::entityManager->GetEntity(npc.m_ID);
if (!entity) continue;
entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
}
}
m_Objects.clear();
m_LoadedFiles.clear();
ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/root.xml").string());
// Loop through all objects
for (auto& object : m_Objects) {
if (object.m_Locations.find(Game::server->GetZoneID()) == object.m_Locations.end()) continue;
const std::vector<VanityObjectLocation>& locations = object.m_Locations.at(Game::server->GetZoneID());
// Pick a random location
const auto& location = locations[GeneralUtils::GenerateRandomNumber<int>(
static_cast<size_t>(0), static_cast<size_t>(locations.size() - 1))];
float rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
if (location.m_Chance < rate) continue;
if (object.m_Config.empty()) {
object.m_Config = {
new LDFData<std::vector<std::u16string>>(u"syncLDF", { u"custom_script_client" }),
new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
};
}
if (object.m_LOT == 176){
object.m_ID = SpawnSpawner(object, location);
} else {
// Spawn the NPC
auto* objectEntity = SpawnObject(object, location);
if (!objectEntity) continue;
object.m_ID = objectEntity->GetObjectID();
if (!object.m_Phrases.empty()){
objectEntity->SetVar<std::vector<std::string>>(u"chats", object.m_Phrases);
auto* scriptComponent = objectEntity->GetComponent<ScriptComponent>();
if (scriptComponent && !object.m_Script.empty()) {
scriptComponent->SetScript(object.m_Script);
scriptComponent->SetSerialized(false);
}
SetupNPCTalk(objectEntity);
}
}
}
} }
LWOOBJID VanityUtilities::SpawnSpawner(LOT lot, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LDFBaseData*>& ldf){ LWOOBJID VanityUtilities::SpawnSpawner(const VanityObject& object, const VanityObjectLocation& location) {
SceneObject obj; SceneObject obj;
obj.lot = lot; obj.lot = object.m_LOT;
// guratantee we have no collisions // guratantee we have no collisions
do { do {
obj.id = ObjectIDManager::GenerateObjectID(); obj.id = ObjectIDManager::GenerateObjectID();
} while(Game::zoneManager->GetSpawner(obj.id)); } while(Game::zoneManager->GetSpawner(obj.id));
obj.position = position; obj.position = location.m_Position;
obj.rotation = rotation; obj.rotation = location.m_Rotation;
obj.settings = ldf; obj.settings = object.m_Config;
Level::MakeSpawner(obj); Level::MakeSpawner(obj);
return obj.id; return obj.id;
} }
Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LOT>& inventory, const std::vector<LDFBaseData*>& ldf) { Entity* VanityUtilities::SpawnObject(const VanityObject& object, const VanityObjectLocation& location) {
EntityInfo info; EntityInfo info;
info.lot = lot; info.lot = object.m_LOT;
info.pos = position; info.pos = location.m_Position;
info.rot = rotation; info.rot = location.m_Rotation;
info.scale = location.m_Scale;
info.spawnerID = Game::entityManager->GetZoneControlEntity()->GetObjectID(); info.spawnerID = Game::entityManager->GetZoneControlEntity()->GetObjectID();
info.settings = ldf; info.settings = object.m_Config;
auto* entity = Game::entityManager->CreateEntity(info); auto* entity = Game::entityManager->CreateEntity(info);
entity->SetVar(u"npcName", name); entity->SetVar(u"npcName", object.m_Name);
if (entity->GetVar<bool>(u"noGhosting")) entity->SetIsGhostingCandidate(false); if (entity->GetVar<bool>(u"noGhosting")) entity->SetIsGhostingCandidate(false);
auto* inventoryComponent = entity->GetComponent<InventoryComponent>(); auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent && !inventory.empty()) { if (inventoryComponent && !object.m_Equipment.empty()) {
inventoryComponent->SetNPCItems(inventory); inventoryComponent->SetNPCItems(object.m_Equipment);
} }
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>(); auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
@ -223,6 +154,11 @@ Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoin
} }
void VanityUtilities::ParseXML(const std::string& file) { void VanityUtilities::ParseXML(const std::string& file) {
if (m_LoadedFiles.contains(file)){
LOG("Trying to load vanity file %s twice!!!", file.c_str());
return;
}
m_LoadedFiles.insert(file);
// Read the entire file // Read the entire file
std::ifstream xmlFile(file); std::ifstream xmlFile(file);
std::string xml((std::istreambuf_iterator<char>(xmlFile)), std::istreambuf_iterator<char>()); std::string xml((std::istreambuf_iterator<char>(xmlFile)), std::istreambuf_iterator<char>());
@ -231,210 +167,112 @@ void VanityUtilities::ParseXML(const std::string& file) {
tinyxml2::XMLDocument doc; tinyxml2::XMLDocument doc;
doc.Parse(xml.c_str(), xml.size()); doc.Parse(xml.c_str(), xml.size());
// Read the NPCs // Read the objects
auto* npcs = doc.FirstChildElement("npcs"); auto* files = doc.FirstChildElement("files");
if (files) {
if (npcs == nullptr) { for (auto* file = files->FirstChildElement("file"); file != nullptr; file = file->NextSiblingElement("file")) {
LOG("Failed to parse NPCs"); std::string enabled = file->Attribute("enabled");
return; std::string filename = file->Attribute("name");
} if (enabled != "1") {
for (auto* party = npcs->FirstChildElement("party"); party != nullptr; party = party->NextSiblingElement("party")) {
// Get 'zone' as uint32_t and 'chance' as float
uint32_t zone = 0;
float chance = 0.0f;
if (party->Attribute("zone") != nullptr) {
zone = std::stoul(party->Attribute("zone"));
}
if (party->Attribute("chance") != nullptr) {
chance = std::stof(party->Attribute("chance"));
}
VanityParty partyInfo;
partyInfo.m_Zone = zone;
partyInfo.m_Chance = chance;
auto* locations = party->FirstChildElement("locations");
if (locations == nullptr) {
LOG("Failed to parse party locations");
continue;
}
for (auto* location = locations->FirstChildElement("location"); location != nullptr;
location = location->NextSiblingElement("location")) {
// Get the location data
auto* x = location->Attribute("x");
auto* y = location->Attribute("y");
auto* z = location->Attribute("z");
auto* rw = location->Attribute("rw");
auto* rx = location->Attribute("rx");
auto* ry = location->Attribute("ry");
auto* rz = location->Attribute("rz");
if (x == nullptr || y == nullptr || z == nullptr || rw == nullptr || rx == nullptr || ry == nullptr
|| rz == nullptr) {
LOG("Failed to parse party location data");
continue; continue;
} }
ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity" / filename).string());
VanityNPCLocation locationData;
locationData.m_Position = { std::stof(x), std::stof(y), std::stof(z) };
locationData.m_Rotation = { std::stof(rw), std::stof(rx), std::stof(ry), std::stof(rz) };
locationData.m_Chance = 1.0f;
partyInfo.m_Locations.push_back(locationData);
}
m_Parties.push_back(partyInfo);
}
auto* partyPhrases = npcs->FirstChildElement("partyphrases");
if (partyPhrases == nullptr) {
LOG("No party phrases found");
} else {
for (auto* phrase = partyPhrases->FirstChildElement("phrase"); phrase != nullptr;
phrase = phrase->NextSiblingElement("phrase")) {
// Get the phrase
auto* text = phrase->GetText();
if (text == nullptr) {
LOG("Failed to parse party phrase");
continue;
}
m_PartyPhrases.push_back(text);
} }
} }
for (auto* npc = npcs->FirstChildElement("npc"); npc != nullptr; npc = npc->NextSiblingElement("npc")) { // Read the objects
// Get the NPC name auto* objects = doc.FirstChildElement("objects");
auto* name = npc->Attribute("name");
if (!name) name = ""; if (objects) {
for (auto* object = objects->FirstChildElement("object"); object != nullptr; object = object->NextSiblingElement("object")) {
// Get the NPC name
auto* name = object->Attribute("name");
// Get the NPC lot if (!name) name = "";
auto* lot = npc->Attribute("lot");
if (lot == nullptr) { // Get the NPC lot
LOG("Failed to parse NPC lot"); auto* lot = object->Attribute("lot");
continue;
}
// Get the equipment if (lot == nullptr) {
auto* equipment = npc->FirstChildElement("equipment"); LOG("Failed to parse object lot");
std::vector<LOT> inventory;
if (equipment) {
auto* text = equipment->GetText();
if (text != nullptr) {
std::string equipmentString(text);
std::vector<std::string> splitEquipment = GeneralUtils::SplitString(equipmentString, ',');
for (auto& item : splitEquipment) {
inventory.push_back(std::stoi(item));
}
}
}
// Get the phrases
auto* phrases = npc->FirstChildElement("phrases");
std::vector<std::string> phraseList = {};
if (phrases) {
for (auto* phrase = phrases->FirstChildElement("phrase"); phrase != nullptr;
phrase = phrase->NextSiblingElement("phrase")) {
// Get the phrase
auto* text = phrase->GetText();
if (text == nullptr) {
LOG("Failed to parse NPC phrase");
continue;
}
phraseList.push_back(text);
}
}
// Get the script
auto* scriptElement = npc->FirstChildElement("script");
std::string scriptName = "";
if (scriptElement != nullptr) {
auto* scriptNameAttribute = scriptElement->Attribute("name");
if (scriptNameAttribute) scriptName = scriptNameAttribute;
}
auto* ldfElement = npc->FirstChildElement("ldf");
std::vector<std::u16string> keys = {};
std::vector<LDFBaseData*> ldf = {};
if(ldfElement) {
for (auto* entry = ldfElement->FirstChildElement("entry"); entry != nullptr;
entry = entry->NextSiblingElement("entry")) {
// Get the ldf data
auto* data = entry->Attribute("data");
if (!data) continue;
LDFBaseData* ldfData = LDFBaseData::DataFromString(data);
keys.push_back(ldfData->GetKey());
ldf.push_back(ldfData);
}
}
if (!keys.empty()) ldf.push_back(new LDFData<std::vector<std::u16string>>(u"syncLDF", keys));
VanityNPC npcData;
npcData.m_Name = name;
npcData.m_LOT = std::stoi(lot);
npcData.m_Equipment = inventory;
npcData.m_Phrases = phraseList;
npcData.m_Script = scriptName;
npcData.ldf = ldf;
// Get flags
auto* flags = npc->FirstChildElement("flags");
if (flags != nullptr) {
for (auto* flag = flags->FirstChildElement("flag"); flag != nullptr;
flag = flag->NextSiblingElement("flag")) {
// Get the flag name
auto* name = flag->Attribute("name");
if (name == nullptr) {
LOG("Failed to parse NPC flag name");
continue;
}
// Get the flag value
auto* value = flag->Attribute("value");
if (value == nullptr) {
LOG("Failed to parse NPC flag value");
continue;
}
npcData.m_Flags[name] = std::stoi(value);
}
}
// Get the zones
for (auto* zone = npc->FirstChildElement("zone"); zone != nullptr; zone = zone->NextSiblingElement("zone")) {
// Get the zone ID
auto* zoneID = zone->Attribute("id");
if (zoneID == nullptr) {
LOG("Failed to parse NPC zone ID");
continue; continue;
} }
// Get the equipment
auto* equipment = object->FirstChildElement("equipment");
std::vector<LOT> inventory;
if (equipment) {
auto* text = equipment->GetText();
if (text != nullptr) {
std::string equipmentString(text);
std::vector<std::string> splitEquipment = GeneralUtils::SplitString(equipmentString, ',');
for (auto& item : splitEquipment) {
inventory.push_back(std::stoi(item));
}
}
}
// Get the phrases
auto* phrases = object->FirstChildElement("phrases");
std::vector<std::string> phraseList = {};
if (phrases) {
for (auto* phrase = phrases->FirstChildElement("phrase"); phrase != nullptr;
phrase = phrase->NextSiblingElement("phrase")) {
// Get the phrase
auto* text = phrase->GetText();
if (text == nullptr) {
LOG("Failed to parse NPC phrase");
continue;
}
phraseList.push_back(text);
}
}
// Get the script
auto* scriptElement = object->FirstChildElement("script");
std::string scriptName = "";
if (scriptElement != nullptr) {
auto* scriptNameAttribute = scriptElement->Attribute("name");
if (scriptNameAttribute) scriptName = scriptNameAttribute;
}
auto* configElement = object->FirstChildElement("config");
std::vector<std::u16string> keys = {};
std::vector<LDFBaseData*> config = {};
if(configElement) {
for (auto* key = configElement->FirstChildElement("key"); key != nullptr;
key = key->NextSiblingElement("key")) {
// Get the config data
auto* data = key->Attribute("data");
if (!data) continue;
LDFBaseData* configData = LDFBaseData::DataFromString(data);
keys.push_back(configData->GetKey());
config.push_back(configData);
}
}
if (!keys.empty()) config.push_back(new LDFData<std::vector<std::u16string>>(u"syncLDF", keys));
VanityObject objectData;
objectData.m_Name = name;
objectData.m_LOT = std::stoi(lot);
objectData.m_Equipment = inventory;
objectData.m_Phrases = phraseList;
objectData.m_Script = scriptName;
objectData.m_Config = config;
// Get the locations // Get the locations
auto* locations = zone->FirstChildElement("locations"); auto* locations = object->FirstChildElement("locations");
if (locations == nullptr) { if (locations == nullptr) {
LOG("Failed to parse NPC locations"); LOG("Failed to parse NPC locations");
@ -443,7 +281,9 @@ void VanityUtilities::ParseXML(const std::string& file) {
for (auto* location = locations->FirstChildElement("location"); location != nullptr; for (auto* location = locations->FirstChildElement("location"); location != nullptr;
location = location->NextSiblingElement("location")) { location = location->NextSiblingElement("location")) {
// Get the location data // Get the location data
auto* zoneID = location->Attribute("zone");
auto* x = location->Attribute("x"); auto* x = location->Attribute("x");
auto* y = location->Attribute("y"); auto* y = location->Attribute("y");
auto* z = location->Attribute("z"); auto* z = location->Attribute("z");
@ -452,41 +292,52 @@ void VanityUtilities::ParseXML(const std::string& file) {
auto* ry = location->Attribute("ry"); auto* ry = location->Attribute("ry");
auto* rz = location->Attribute("rz"); auto* rz = location->Attribute("rz");
if (x == nullptr || y == nullptr || z == nullptr || rw == nullptr || rx == nullptr || ry == nullptr if (zoneID == nullptr || x == nullptr || y == nullptr || z == nullptr || rw == nullptr || rx == nullptr || ry == nullptr
|| rz == nullptr) { || rz == nullptr) {
LOG("Failed to parse NPC location data"); LOG("Failed to parse NPC location data");
continue; continue;
} }
VanityNPCLocation locationData; VanityObjectLocation locationData;
locationData.m_Position = { std::stof(x), std::stof(y), std::stof(z) }; locationData.m_Position = { std::stof(x), std::stof(y), std::stof(z) };
locationData.m_Rotation = { std::stof(rw), std::stof(rx), std::stof(ry), std::stof(rz) }; locationData.m_Rotation = { std::stof(rw), std::stof(rx), std::stof(ry), std::stof(rz) };
locationData.m_Chance = 1.0f; locationData.m_Chance = 1.0f;
if (location->Attribute("chance") != nullptr) { if (location->Attribute("chance")) {
locationData.m_Chance = std::stof(location->Attribute("chance")); locationData.m_Chance = std::stof(location->Attribute("chance"));
} }
const auto& it = npcData.m_Locations.find(std::stoi(zoneID)); if (location->Attribute("scale")) {
locationData.m_Scale = std::stof(location->Attribute("scale"));
}
if (it != npcData.m_Locations.end()) {
const auto& it = objectData.m_Locations.find(std::stoi(zoneID));
if (it != objectData.m_Locations.end()) {
it->second.push_back(locationData); it->second.push_back(locationData);
} else { } else {
std::vector<VanityNPCLocation> locations; std::vector<VanityObjectLocation> locations;
locations.push_back(locationData); locations.push_back(locationData);
npcData.m_Locations.insert(std::make_pair(std::stoi(zoneID), locations)); objectData.m_Locations.insert(std::make_pair(std::stoi(zoneID), locations));
}
if (!(std::find(keys.begin(), keys.end(), u"teleport") != keys.end())) {
m_Objects.push_back(objectData);
objectData.m_Locations.clear();
} }
} }
if (std::find(keys.begin(), keys.end(), u"teleport") != keys.end()) {
m_Objects.push_back(objectData);
}
} }
m_NPCs.push_back(npcData);
} }
} }
VanityNPC* VanityUtilities::GetNPC(const std::string& name) { VanityObject* VanityUtilities::GetObject(const std::string& name) {
for (size_t i = 0; i < m_NPCs.size(); i++) { for (size_t i = 0; i < m_Objects.size(); i++) {
if (m_NPCs[i].m_Name == name) { if (m_Objects[i].m_Name == name) {
return &m_NPCs[i]; return &m_Objects[i];
} }
} }
@ -498,10 +349,13 @@ std::string VanityUtilities::ParseMarkdown(const std::string& file) {
// Read the file into a string // Read the file into a string
std::ifstream t(file); std::ifstream t(file);
std::stringstream output;
// If the file does not exist, return an empty string. // If the file does not exist, return an empty string.
if (!t.good()) { if (!t.good()) {
return ""; output << "File ";
output << file.substr(file.rfind("/") + 1);
output << " not found!\nContact your DarkflameServer admin\nor find the server source at https://github.com/DarkflameUniverse/DarkflameServer";
return output.str();
} }
std::stringstream buffer; std::stringstream buffer;
@ -511,7 +365,6 @@ std::string VanityUtilities::ParseMarkdown(const std::string& file) {
// Loop through all lines in the file. // Loop through all lines in the file.
// Replace all instances of the markdown syntax with the corresponding HTML. // Replace all instances of the markdown syntax with the corresponding HTML.
// Only care about headers // Only care about headers
std::stringstream output;
std::string line; std::string line;
std::stringstream ss; std::stringstream ss;
ss << fileContents; ss << fileContents;

View File

@ -3,15 +3,17 @@
#include "dCommonVars.h" #include "dCommonVars.h"
#include "Entity.h" #include "Entity.h"
#include <map> #include <map>
#include <set>
struct VanityNPCLocation struct VanityObjectLocation
{ {
float m_Chance = 1.0f; float m_Chance = 1.0f;
NiPoint3 m_Position; NiPoint3 m_Position;
NiQuaternion m_Rotation; NiQuaternion m_Rotation;
float m_Scale = 1.0f;
}; };
struct VanityNPC struct VanityObject
{ {
LWOOBJID m_ID = LWOOBJID_EMPTY; LWOOBJID m_ID = LWOOBJID_EMPTY;
std::string m_Name; std::string m_Name;
@ -19,37 +21,24 @@ struct VanityNPC
std::vector<LOT> m_Equipment; std::vector<LOT> m_Equipment;
std::vector<std::string> m_Phrases; std::vector<std::string> m_Phrases;
std::string m_Script; std::string m_Script;
std::map<std::string, bool> m_Flags; std::map<uint32_t, std::vector<VanityObjectLocation>> m_Locations;
std::map<uint32_t, std::vector<VanityNPCLocation>> m_Locations; std::vector<LDFBaseData*> m_Config;
std::vector<LDFBaseData*> ldf;
}; };
struct VanityParty
{
uint32_t m_Zone;
float m_Chance = 1.0f;
std::vector<VanityNPCLocation> m_Locations;
};
class VanityUtilities class VanityUtilities
{ {
public: public:
static void SpawnVanity(); static void SpawnVanity();
static Entity* SpawnNPC( static Entity* SpawnObject(
LOT lot, const VanityObject& object,
const std::string& name, const VanityObjectLocation& location
const NiPoint3& position,
const NiQuaternion& rotation,
const std::vector<LOT>& inventory,
const std::vector<LDFBaseData*>& ldf
); );
static LWOOBJID SpawnSpawner( static LWOOBJID SpawnSpawner(
LOT lot, const VanityObject& object,
const NiPoint3& position, const VanityObjectLocation& location
const NiQuaternion& rotation,
const std::vector<LDFBaseData*>& ldf
); );
static std::string ParseMarkdown( static std::string ParseMarkdown(
@ -60,16 +49,14 @@ public:
const std::string& file const std::string& file
); );
static VanityNPC* GetNPC(const std::string& name); static VanityObject* GetObject(const std::string& name);
private: private:
static void SetupNPCTalk(Entity* npc); static void SetupNPCTalk(Entity* npc);
static void NPCTalk(Entity* npc); static void NPCTalk(Entity* npc);
static std::vector<VanityNPC> m_NPCs; static std::vector<VanityObject> m_Objects;
static std::vector<VanityParty> m_Parties; static std::set<std::string> m_LoadedFiles;
static std::vector<std::string> m_PartyPhrases;
}; };

View File

@ -1,3 +1,3 @@
set(DSCRIPTS_SOURCES_02_SERVER_DLU set(DSCRIPTS_SOURCES_02_SERVER_DLU
"DLUVanityNPC.cpp" "DLUVanityTeleportingObject.cpp"
PARENT_SCOPE) PARENT_SCOPE)

View File

@ -1,22 +1,22 @@
#include "DLUVanityNPC.h" #include "DLUVanityTeleportingObject.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "dServer.h" #include "dServer.h"
#include "VanityUtilities.h" #include "VanityUtilities.h"
#include "RenderComponent.h" #include "RenderComponent.h"
void DLUVanityNPC::OnStartup(Entity* self) { void DLUVanityTeleportingObject::OnStartup(Entity* self) {
m_NPC = VanityUtilities::GetNPC("averysumner - Destroyer of Worlds"); if (!self->HasVar(u"npcName") || !self->HasVar(u"teleport")) return;
m_Object = VanityUtilities::GetObject(self->GetVarAsString(u"npcName"));
if (m_NPC == nullptr) { if (!m_Object) return;
return; if (self->HasVar(u"teleportInterval")) m_TeleportInterval = self->GetVar<float>(u"teleportInterval");
}
if (self->GetVar<bool>(u"teleport")) { if (self->GetVar<bool>(u"teleport")) {
self->AddTimer("setupTeleport", 15.0f); self->AddTimer("setupTeleport", m_TeleportInterval);
} }
} }
void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) { void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "setupTeleport") { if (timerName == "setupTeleport") {
RenderComponent::PlayAnimation(self, u"interact"); RenderComponent::PlayAnimation(self, u"interact");
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
@ -28,20 +28,22 @@ void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
GameMessages::SendStopFXEffect(self, true, "teleportBeam"); GameMessages::SendStopFXEffect(self, true, "teleportBeam");
GameMessages::SendStopFXEffect(self, true, "teleportRings"); GameMessages::SendStopFXEffect(self, true, "teleportRings");
} else if (timerName == "teleport") { } else if (timerName == "teleport") {
std::vector<VanityNPCLocation>& locations = m_NPC->m_Locations[Game::server->GetZoneID()]; std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
selectLocation: selectLocation:
VanityNPCLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)]; VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
// try to get not the same position, but if we get the same one twice, it's fine
if (self->GetPosition() == newLocation.m_Position) { if (self->GetPosition() == newLocation.m_Position) {
goto selectLocation; // cry about it VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
} }
self->SetPosition(newLocation.m_Position); self->SetPosition(newLocation.m_Position);
self->SetRotation(newLocation.m_Rotation); self->SetRotation(newLocation.m_Rotation);
self->SetScale(newLocation.m_Scale);
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
self->AddTimer("stopFX", 2.0f); self->AddTimer("stopFX", 2.0f);
self->AddTimer("setupTeleport", 15.0f); self->AddTimer("setupTeleport", m_TeleportInterval);
} }
} }

View File

@ -1,13 +1,14 @@
#pragma once #pragma once
#include "CppScripts.h" #include "CppScripts.h"
class VanityNPC; class VanityObject;
class DLUVanityNPC : public CppScripts::Script class DLUVanityTeleportingObject : public CppScripts::Script
{ {
public: public:
void OnStartup(Entity* self) override; void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override; void OnTimerDone(Entity* self, std::string timerName) override;
private: private:
VanityNPC* m_NPC; VanityObject* m_Object;
float m_TeleportInterval = 15.0f;
}; };

View File

@ -216,7 +216,7 @@
#include "NtNaomiBreadcrumbServer.h" #include "NtNaomiBreadcrumbServer.h"
// DLU Scripts // DLU Scripts
#include "DLUVanityNPC.h" #include "DLUVanityTeleportingObject.h"
// AM Scripts // AM Scripts
#include "AmConsoleTeleportServer.h" #include "AmConsoleTeleportServer.h"
@ -834,8 +834,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new NjNyaMissionitems(); script = new NjNyaMissionitems();
//DLU: //DLU:
else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua") else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua")
script = new DLUVanityNPC(); script = new DLUVanityTeleportingObject();
// Survival minigame // Survival minigame
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua") else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua")

23
vanity/atm.xml Normal file
View File

@ -0,0 +1,23 @@
<objects>
<object lot="13538">
<config>
<key data="CheckPrecondition=0:168"/>
</config>
<locations>
<location zone="1100" x="248.792" y="381.869" z="-181.114" rw="0.782761" rx="0.00" ry="-0.622322" rz="0.00" />
<location zone="1100" x="471.545" y="413.979" z="27.176" rw="0.874378" rx="0.00" ry="-0.485246" rz="0.00" />
<location zone="1200" x="51.663" y="291.371" z="-74.650" rw="-0.446235" rx="0.00" ry="0.894916" rz="0.00" />
<location zone="1200" x="203.348" y="259.136" z="-543.400" rw="0.481554" rx="0.00" ry="0.876416" rz="0.00" />
<location zone="1201" x="46.537" y="233.137" z="-311.395" rw="0.780747" rx="0.00" ry="-0.624847" rz="0.00" />
<location zone="1260" x="-255.991" y="535.731" z="322.299" rw="0.683777" rx="0.00" ry="-0.729691" rz="0.00" />
<location zone="1600" x="85.210" y="1526.810" z="314.816" rw="-0.159486" rx="0.00" ry="0.987200" rz="0.00" />
<location zone="1700" x="-256.293" y="1035.092" z="109.761" rw="0.00" rx="0.00" ry="1" rz="0.00" />
<location zone="1300" x="-199.258" y="246.874" z="-101.174" rw="-0.219711" rx="0.00" ry="0.975565" rz="0.00" />
<location zone="1300" x="51.848" y="329.0" z="561.114" rw="-0.277656" rx="0.00" ry="0.960681" rz="0.00" />
<location zone="1300" x="363.259" y="259.367" z="-210.834" rw="0.961918" rx="0.00" ry="-0.273340" rz="0.00" />
<location zone="1400" x="-194.288" y="381.275" z="-93.292" rw="0.935135" rx="0.00" ry="0.354292" rz="0.00" />
<location zone="1400" x="-696.957" y="-3.206" z="-452.441" rw="0.884105" rx="0.00" ry="0.467288" rz="0.00" />
<location zone="1800" x="-222.634" y="92.693" z="568.392" rw="-0.435024" rx="0.00" ry="0.900419" rz="0.00" />
</locations>
</object>
</objects>

View File

@ -1,5 +1,5 @@
<npcs> <objects>
<npc name="Wincent - Developer" lot="2279"> <object name="Wincent - Developer" lot="2279">
<equipment>6802, 2519, 2623, 14806</equipment> <equipment>6802, 2519, 2623, 14806</equipment>
<phrases> <phrases>
<phrase>Sorry for the mess.</phrase> <phrase>Sorry for the mess.</phrase>
@ -11,39 +11,33 @@
<phrase>Everything is awesome!</phrase> <phrase>Everything is awesome!</phrase>
<phrase>I hope my behaviors are behaving themselves.</phrase> <phrase>I hope my behaviors are behaving themselves.</phrase>
</phrases> </phrases>
<zone id="1200"> <locations>
<locations> <location zone="1200" x="-352.5" y="287.6" z="217.7" rw="-0.095" rx="0.0" ry="0.995" rz="0.0" />
<location x="-352.5" y="287.6" z="217.7" rw="-0.095" rx="0.0" ry="0.995" rz="0.0" /> </locations>
</locations> </object>
</zone> <object name="EmosewaMC - Quickbuilder" lot="6738">
</npc>
<npc name="EmosewaMC - Quickbuilder" lot="6738">
<equipment>12947, 12949, 12962, 12963</equipment> <equipment>12947, 12949, 12962, 12963</equipment>
<phrases> <phrases>
<phrase>I hope quickbulds are still working!</phrase> <phrase>I hope quickbulds are still working!</phrase>
<phrase>Be careful crossing the gap!</phrase> <phrase>Be careful crossing the gap!</phrase>
<phrase>Have The Maelstrom stopped going invisible?</phrase> <phrase>Have The Maelstrom stopped going invisible?</phrase>
</phrases> </phrases>
<zone id="1800"> <locations>
<locations> <location zone="1800" x="745.756" y="75.262" z="-207.989" rw="0.838565" rx="0.0" ry="0.544801" rz="0.0" />
<location x="745.756" y="75.262" z="-207.989" rw="0.838565" rx="0.0" ry="0.544801" rz="0.0" /> </locations>
</locations> </object>
</zone> <object name="Neal - Paradox Scout" lot="6738">
</npc>
<npc name="Neal - Paradox Scout" lot="6738">
<equipment>9950, 9944, 14102, 14092</equipment> <equipment>9950, 9944, 14102, 14092</equipment>
<phrases> <phrases>
<phrase>Hello Explorer! It's great to see you made it!</phrase> <phrase>Hello Explorer! It's great to see you made it!</phrase>
<phrase>Have you heard about Darkflame?</phrase> <phrase>Have you heard about Darkflame?</phrase>
<phrase>I've traveled across this entire system, but nothing beats the view here.</phrase> <phrase>I've traveled across this entire system, but nothing beats the view here.</phrase>
</phrases> </phrases>
<zone id="1200"> <locations>
<locations> <location zone="1200" x="163.835" y="330.756" z="-141.933" rw="0.774887" rx="0.0" ry="-0.6321" rz="0.0" />
<location x="163.835" y="330.756" z="-141.933" rw="0.774887" rx="0.0" ry="-0.6321" rz="0.0" /> </locations>
</locations> </object>
</zone> <object name="averysumner - Destroyer of Worlds" lot="11235">
</npc>
<npc name="averysumner - Destroyer of Worlds" lot="11235">
<equipment></equipment> <equipment></equipment>
<phrases> <phrases>
<phrase>cmerw[acowipaejio;fawjioefasdl;kfjm;</phrase> <phrase>cmerw[acowipaejio;fawjioefasdl;kfjm;</phrase>
@ -51,20 +45,18 @@
<phrase>zxnpoasdfiopwemsadf'kawpfo[ekasdf;'s</phrase> <phrase>zxnpoasdfiopwemsadf'kawpfo[ekasdf;'s</phrase>
<phrase>*teleports behind you*</phrase> <phrase>*teleports behind you*</phrase>
</phrases> </phrases>
<script name="scripts\02_server\DLU\DLUVanityNPC.lua" /> <script name="scripts\02_server\DLU\DLUVanityTeleportingObject.lua" />
<flags> <config>
<flag name="teleport" value="1" /> <key data="teleport=7:1" />
</flags> <key data="teleportInterval=3:3.0" />
<zone id="1200"> </config>
<locations> <locations>
<location x="-361.583" y="285.541" z="64.4695" rw="0.785518" rx="0.0" ry="0.618838" rz="0.0" /> <location zone="1200" x="-361.583" y="285.541" z="64.4695" rw="0.785518" rx="0.0" ry="0.618838" rz="0.0" />
<location x="178.188" y="354.528" z="-173.932" rw="0.734375" rx="0.0" ry="-0.678744" rz="0.0" /> <location zone="1200" x="178.188" y="354.528" z="-173.932" rw="0.734375" rx="0.0" ry="-0.678744" rz="0.0" />
<location x="-318.569" y="287.637695" z="226.728" rw="-0.289502" rx="0.0" ry="0.957178" rz="0.0" /> <location zone="1200" x="389.093" y="295.119" z="-647.583" rw="0.851229" rx="0.0" ry="-0.524795" rz="0.0" />
<location x="389.093" y="295.119" z="-647.583" rw="0.851229" rx="0.0" ry="-0.524795" rz="0.0" /> </locations>
</locations> </object>
</zone> <object name="NinjaOfLU - Resident Physicist" lot="12260">
</npc>
<npc name="NinjaOfLU - Resident Physicist" lot="12260">
<equipment>4360, 2523, 5659, 10067</equipment> <equipment>4360, 2523, 5659, 10067</equipment>
<phrases> <phrases>
<phrase>Congratulations! I don't see too many people around here!</phrase> <phrase>Congratulations! I don't see too many people around here!</phrase>
@ -77,18 +69,14 @@
<phrase>I have been idle for 10 minutes, and will be returned to the login screen in 5 minutes.</phrase> <phrase>I have been idle for 10 minutes, and will be returned to the login screen in 5 minutes.</phrase>
<phrase>Of what has one to be proud, if dnot one's friends?</phrase> <phrase>Of what has one to be proud, if dnot one's friends?</phrase>
</phrases> </phrases>
<zone id="1100"> <locations>
<locations> <location zone="1100" x="287" y="451" z="-98" rw="-0.320221" rx="0" ry="0.947343" rz="0" />
<location x="287" y="451" z="-98" rw="-0.320221" rx="0" ry="0.947343" rz="0" /> </locations>
</locations> <locations>
</zone> <location zone="1800" x="798" y="93" z="325" rw="-0.095" rx="0.0" ry="0.995" rz="0.0" />
<zone id="1800"> </locations>
<locations> </object>
<location x="798" y="93" z="325" rw="-0.095" rx="0.0" ry="0.995" rz="0.0" /> <object name="BlasterBuilder - Race Ace" lot="8205">
</locations>
</zone>
</npc>
<npc name="BlasterBuilder - Race Ace" lot="8205">
<equipment>14098, 8539, 14096, 14092</equipment> <equipment>14098, 8539, 14096, 14092</equipment>
<phrases> <phrases>
<phrase>LEGO Universe... LEGO Universe... LEGO Universe... LEGO Universe...</phrase> <phrase>LEGO Universe... LEGO Universe... LEGO Universe... LEGO Universe...</phrase>
@ -112,14 +100,12 @@
<phrase>Gather uh banana</phrase> <phrase>Gather uh banana</phrase>
<phrase>I've done nothing all day. Why am I here?</phrase> <phrase>I've done nothing all day. Why am I here?</phrase>
</phrases> </phrases>
<zone id="1100"> <locations>
<locations> <location zone="1100" x="444.318" y="421.154" z="54.4241" rw="0.877539" rx="0.0" ry="0.479506" rz="0.0" />
<location x="444.318" y="421.154" z="54.4241" rw="0.877539" rx="0.0" ry="0.479506" rz="0.0" /> </locations>
</locations> </object>
</zone>
</npc>
<!-- Mick - Brick Market Broker --> <!-- Mick - Brick Market Broker -->
<npc name="Mick - Brick Market Broker" lot="6876"> <object name="Mick - Brick Market Broker" lot="6876">
<equipment>2519, 4091, 5128, 7990</equipment> <equipment>2519, 4091, 5128, 7990</equipment>
<phrases> <phrases>
<phrase>Still can't believe we made it through that 2012 recession.</phrase> <phrase>Still can't believe we made it through that 2012 recession.</phrase>
@ -133,14 +119,12 @@
<phrase>I know a guy that sells jetpacks, it ain't cheap but everything has a price.</phrase> <phrase>I know a guy that sells jetpacks, it ain't cheap but everything has a price.</phrase>
<phrase>You know Dr. Overbuild? He keeps ignoring my calls.</phrase> <phrase>You know Dr. Overbuild? He keeps ignoring my calls.</phrase>
</phrases> </phrases>
<zone id="1100"> <locations>
<locations> <location zone="1100" x="449.725" y="414.926" z="180.539" rw="0.180645" rx="0.0" ry="0.983548" rz="0.0" />
<location x="449.725" y="414.926" z="180.539" rw="0.180645" rx="0.0" ry="0.983548" rz="0.0" /> </locations>
</locations> </object>
</zone>
</npc>
<!-- Knightoffaith - Sage of Wanderlust --> <!-- Knightoffaith - Sage of Wanderlust -->
<npc name="Knightoffaith - Sage of Wanderlust" lot="12260"> <object name="Knightoffaith - Sage of Wanderlust" lot="12260">
<equipment>7359, 7368, 7380, 7392, 7403, 8456</equipment> <equipment>7359, 7368, 7380, 7392, 7403, 8456</equipment>
<phrases> <phrases>
<phrase>Come and join me - take a look at the beauty that still remains even amidst the chaos</phrase> <phrase>Come and join me - take a look at the beauty that still remains even amidst the chaos</phrase>
@ -155,13 +139,11 @@
<phrase>Don't look at me, it was Sam's turn to look after Burno!</phrase> <phrase>Don't look at me, it was Sam's turn to look after Burno!</phrase>
<phrase>The Universe is beautiful - take some time to enjoy it</phrase> <phrase>The Universe is beautiful - take some time to enjoy it</phrase>
</phrases> </phrases>
<zone id="1100"> <locations>
<locations> <location zone="1100" x="-381.053" y="367.787" z="-60.1185" rw="-0.14307" rx="0" ry="0.989713" rz="0" />
<location x="-381.053" y="367.787" z="-60.1185" rw="-0.14307" rx="0" ry="0.989713" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Snifflegully - DLU Alpha Tester" lot="2281">
</npc>
<npc name="Snifflegully - DLU Alpha Tester" lot="2281">
<equipment>15975, 7492, 12690, 12472</equipment> <equipment>15975, 7492, 12690, 12472</equipment>
<phrases> <phrases>
<phrase>Praise the cube!</phrase> <phrase>Praise the cube!</phrase>
@ -173,13 +155,11 @@
<phrase>Hope you enjoy DLU as much as I have, explorer!</phrase> <phrase>Hope you enjoy DLU as much as I have, explorer!</phrase>
<phrase>There are many more memories still to be made.</phrase> <phrase>There are many more memories still to be made.</phrase>
</phrases> </phrases>
<zone id="1200"> <locations>
<locations> <location zone="1200" x="-429.296" y="291.058" z="212.918" rw="0.339487" rx="0" ry="0.940611" rz="0" />
<location x="-429.296" y="291.058" z="212.918" rw="0.339487" rx="0" ry="0.940611" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Hollis - Master Builder" lot="9893">
</npc>
<npc name="Hollis - Master Builder" lot="9893">
<equipment>4465, 2517, 6855, 8532, 9615</equipment> <equipment>4465, 2517, 6855, 8532, 9615</equipment>
<phrases> <phrases>
<phrase>Visit Starbase 3001 and blast off to the awesome worlds built by the World Builder League!</phrase> <phrase>Visit Starbase 3001 and blast off to the awesome worlds built by the World Builder League!</phrase>
@ -189,13 +169,11 @@
<phrase>There are many amazing properties to explore across the universe. You can visit some of them from the launchpads right here in Brick Annex.</phrase> <phrase>There are many amazing properties to explore across the universe. You can visit some of them from the launchpads right here in Brick Annex.</phrase>
<phrase>Don't stop believing! Uhh, I mean building. Don't stop building!</phrase> <phrase>Don't stop believing! Uhh, I mean building. Don't stop building!</phrase>
</phrases> </phrases>
<zone id="1200"> <locations>
<locations> <location zone="1200" x="-317.509" y="287.652" z="191.86" rw="0.57124" rx="0" ry="-0.820783" rz="0" />
<location x="-317.509" y="287.652" z="191.86" rw="0.57124" rx="0" ry="-0.820783" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Xiphoseer - Database Scout" lot="12260">
</npc>
<npc name="Xiphoseer - Database Scout" lot="12260">
<equipment>2632, 12754, 8645, 8468</equipment> <equipment>2632, 12754, 8645, 8468</equipment>
<phrases> <phrases>
<phrase>Oh no, not that old list again</phrase> <phrase>Oh no, not that old list again</phrase>
@ -207,13 +185,11 @@
<phrase>Look at that view!</phrase> <phrase>Look at that view!</phrase>
<phrase>Oxidize!</phrase> <phrase>Oxidize!</phrase>
</phrases> </phrases>
<zone id="1300"> <locations>
<locations> <location zone="1300" x="283.986" y="261.208" z="-128.466" rw="0.70207" rx="0" ry="0.712108" rz="0" />
<location x="283.986" y="261.208" z="-128.466" rw="0.70207" rx="0" ry="0.712108" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Simon - External Archeologist" lot="7128">
</npc>
<npc name="Simon - External Archeologist" lot="7128">
<equipment>7363, 7371, 7383, 7395, 7405, 8462</equipment> <equipment>7363, 7371, 7383, 7395, 7405, 8462</equipment>
<phrases> <phrases>
<phrase>I want to build a castle, but first I need to build the bricks.</phrase> <phrase>I want to build a castle, but first I need to build the bricks.</phrase>
@ -221,13 +197,11 @@
<phrase>When you do extra steps, you can always customize the steps without redoing the whole staircase</phrase> <phrase>When you do extra steps, you can always customize the steps without redoing the whole staircase</phrase>
<phrase>Who needs lamps, when you have Tiki Torches</phrase> <phrase>Who needs lamps, when you have Tiki Torches</phrase>
</phrases> </phrases>
<zone id="1300"> <locations>
<locations> <location zone="1300" x="204.93" y="294.784" z="471.537" rw="0.85015" rx="0" ry="-0.52654" rz="0" />
<location x="204.93" y="294.784" z="471.537" rw="0.85015" rx="0" ry="-0.52654" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Bricknave - Treasure Hunter" lot="2279">
</npc>
<npc name="Bricknave - Treasure Hunter" lot="2279">
<equipment>7486, 7510, 7462, 8539</equipment> <equipment>7486, 7510, 7462, 8539</equipment>
<phrases> <phrases>
<phrase>During my very first expedition, Stromlings were called Darklings, and they dropped entire treasure chests!</phrase> <phrase>During my very first expedition, Stromlings were called Darklings, and they dropped entire treasure chests!</phrase>
@ -239,13 +213,11 @@
<phrase>There's treasure inside of all of us. It's called Imagination.</phrase> <phrase>There's treasure inside of all of us. It's called Imagination.</phrase>
<phrase>Stromlings! Why did it have to be Stromlings?</phrase> <phrase>Stromlings! Why did it have to be Stromlings?</phrase>
</phrases> </phrases>
<zone id="1300"> <locations>
<locations> <location zone="1300" x="-47.6296" y="322.527" z="533.5" rw="0.145135" rx="0" ry="0.989412" rz="0" />
<location x="-47.6296" y="322.527" z="533.5" rw="0.145135" rx="0" ry="0.989412" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Jamie - Shenanigans Enthusiast" lot="9893">
</npc>
<npc name="Jamie - Shenanigans Enthusiast" lot="9893">
<equipment>12915, 9683, 10476, 13342, 14166</equipment> <equipment>12915, 9683, 10476, 13342, 14166</equipment>
<phrases> <phrases>
<phrase>sup lol</phrase> <phrase>sup lol</phrase>
@ -253,22 +225,18 @@
<phrase>Wait, did the game close yet?</phrase> <phrase>Wait, did the game close yet?</phrase>
<phrase>... What year is it?</phrase> <phrase>... What year is it?</phrase>
</phrases> </phrases>
<zone id="1400"> <locations>
<locations> <location zone="1400" x="-490.608" y="51.9449" z="-347.747" rw="0.594978" rx="0" ry="-0.803742" rz="0" />
<location x="-490.608" y="51.9449" z="-347.747" rw="0.594978" rx="0" ry="-0.803742" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Wicked" lot="7412">
</npc>
<npc name="Wicked" lot="7412">
<equipment>8287, 2957, 7523, 16613</equipment> <equipment>8287, 2957, 7523, 16613</equipment>
<phrases></phrases> <phrases></phrases>
<zone id="1400"> <locations>
<locations> <location zone="1400" x="264.506" y="339.931" z="54.1201" rw="0.715223" rx="0" ry="0.698896" rz="0" />
<location x="264.506" y="339.931" z="54.1201" rw="0.715223" rx="0" ry="0.698896" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Krysto - Sentinal Veteran" lot="12260">
</npc>
<npc name="Krysto - Sentinal Veteran" lot="12260">
<equipment>12651, 12648, 10158, 5694, 16619, 9681, 8286</equipment> <equipment>12651, 12648, 10158, 5694, 16619, 9681, 8286</equipment>
<phrases> <phrases>
<phrase>Need a pick me up? Interact with the consoles here to restore your health and armor!</phrase> <phrase>Need a pick me up? Interact with the consoles here to restore your health and armor!</phrase>
@ -280,37 +248,31 @@
<phrase>What do you mean my title is misspelled?</phrase> <phrase>What do you mean my title is misspelled?</phrase>
<phrase>When I was your age, numbers were illegal.</phrase> <phrase>When I was your age, numbers were illegal.</phrase>
</phrases> </phrases>
<zone id="1900"> <locations>
<locations> <location zone="1900" x="-493.724" y="1124.05" z="-76.6355" rw="0.1719" rx="0" ry="0.985114" rz="0" />
<location x="-493.724" y="1124.05" z="-76.6355" rw="0.1719" rx="0" ry="0.985114" rz="0" /> </locations>
</locations> </object>
</zone>
</npc>
12651 12651
<npc name="Matthew - ?????" lot="2279"> <object name="Matthew - ?????" lot="2279">
<equipment>9856, 7793, 6928, 6927</equipment> <equipment>9856, 7793, 6928, 6927</equipment>
<phrases> <phrases>
<phrase>I think I have a migraine from staring at this for so long</phrase> <phrase>I think I have a migraine from staring at this for so long</phrase>
<phrase>Anything but Portabello</phrase> <phrase>Anything but Portabello</phrase>
</phrases> </phrases>
<zone id="1900"> <locations>
<locations> <location zone="1900" x="-227.621" y="1188.28" z="145.734" rw="-0.254353" rx="0" ry="0.967111" rz="0" />
<location x="-227.621" y="1188.28" z="145.734" rw="-0.254353" rx="0" ry="0.967111" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Raine" lot="9893">
</npc>
<npc name="Raine" lot="9893">
<equipment>13342, 7370, 7382</equipment> <equipment>13342, 7370, 7382</equipment>
<phrases> <phrases>
<phrase>Per Aspera ad Astra</phrase> <phrase>Per Aspera ad Astra</phrase>
</phrases> </phrases>
<zone id="1900"> <locations>
<locations> <location zone="1900" x="-190.673" y="1218.34" z="221.6" rw="0.972371" rx="0" ry="-0.233441" rz="0" />
<location x="-190.673" y="1218.34" z="221.6" rw="0.972371" rx="0" ry="-0.233441" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Brickgirl - Explorer" lot="12260">
</npc>
<npc name="Brickgirl - Explorer" lot="12260">
<equipment>12781, 12686, 13000, 12802, 12678, 12095</equipment> <equipment>12781, 12686, 13000, 12802, 12678, 12095</equipment>
<phrases> <phrases>
<phrase>Imagination will often carry us to worlds that never were, but without it we go nowhere.</phrase> <phrase>Imagination will often carry us to worlds that never were, but without it we go nowhere.</phrase>
@ -318,26 +280,22 @@
<phrase>Have you tried those buttery croissants from “Farnham Spoon” they are delicious! I might just go and have another</phrase> <phrase>Have you tried those buttery croissants from “Farnham Spoon” they are delicious! I might just go and have another</phrase>
<phrase>Have fun!</phrase> <phrase>Have fun!</phrase>
</phrases> </phrases>
<zone id="1800"> <locations>
<locations> <location zone="1800" x="-39.2259" y="96.8605" z="-550.077" rw="0.815145" rx="0" ry="-0.579257" rz="0" />
<location x="-39.2259" y="96.8605" z="-550.077" rw="0.815145" rx="0" ry="-0.579257" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Sam - The Avianite" lot="2281">
</npc>
<npc name="Sam - The Avianite" lot="2281">
<equipment>12563, 12565, 12567, 12949, 12947, 7570</equipment> <equipment>12563, 12565, 12567, 12949, 12947, 7570</equipment>
<phrases> <phrases>
<phrase>Nice finding me! Now take a moment to take a deep breath, in... And out... NOW GET BACK TO YOUR QUEST!</phrase> <phrase>Nice finding me! Now take a moment to take a deep breath, in... And out... NOW GET BACK TO YOUR QUEST!</phrase>
<phrase>Wu once told me, "The path we seek is never a straight line"."</phrase> <phrase>Wu once told me, "The path we seek is never a straight line"."</phrase>
<phrase>Stop! I'm from the future to warn you that there will be snakes, ninja robots! More snakes, ghosts, sky pirates, snakes that make snakes! Bikers, dragon hunters... Wait what do you mean it hasn't happened yet?</phrase> <phrase>Stop! I'm from the future to warn you that there will be snakes, ninja robots! More snakes, ghosts, sky pirates, snakes that make snakes! Bikers, dragon hunters... Wait what do you mean it hasn't happened yet?</phrase>
</phrases> </phrases>
<zone id="2000"> <locations>
<locations> <location zone="2000" x="-119.269" y="230.372" z="226.63" rw="0.381416" rx="0" ry="0.924404" rz="0" />
<location x="-119.269" y="230.372" z="226.63" rw="0.381416" rx="0" ry="0.924404" rz="0" /> </locations>
</locations> </object>
</zone> <object name="lcdr - Dab Specialist" lot="8657">
</npc>
<npc name="lcdr - Dab Specialist" lot="8657">
<equipment>15931, 4298, 2526</equipment> <equipment>15931, 4298, 2526</equipment>
<phrases> <phrases>
<phrase>Hello there.</phrase> <phrase>Hello there.</phrase>
@ -354,13 +312,11 @@
<phrase>Gonk.</phrase> <phrase>Gonk.</phrase>
<phrase>There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory, which states that this has already happened.</phrase> <phrase>There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory, which states that this has already happened.</phrase>
</phrases> </phrases>
<zone id="1200"> <locations>
<locations> <location zone="1200" x="197.549" y="259.137" z="-587.759" rw="0.873694" rx="0" ry="0.486475" rz="0" />
<location x="197.549" y="259.137" z="-587.759" rw="0.873694" rx="0" ry="0.486475" rz="0" /> </locations>
</locations> </object>
</zone> <object name="zaop - Assembly Scientist" lot="2279">
</npc>
<npc name="zaop - Assembly Scientist" lot="2279">
<equipment>12099, 3010, 10067, 7503</equipment> <equipment>12099, 3010, 10067, 7503</equipment>
<phrases> <phrases>
<phrase>Hi!</phrase> <phrase>Hi!</phrase>
@ -379,22 +335,18 @@
<phrase>Excuse me, do you know the way to Frostburgh?</phrase> <phrase>Excuse me, do you know the way to Frostburgh?</phrase>
<phrase>What are those Paradox scientists up to these days?</phrase> <phrase>What are those Paradox scientists up to these days?</phrase>
</phrases> </phrases>
<zone id="1100"> <locations>
<locations> <location zone="1100" x="436.949" y="415.264" z="151.381" rw="0.528425" rx="0" ry="0.84898" rz="0" />
<location x="436.949" y="415.264" z="151.381" rw="0.528425" rx="0" ry="0.84898" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Ben" lot="2279">
</npc>
<npc name="Ben" lot="2279">
<equipment>8664, 4065, 2587</equipment> <equipment>8664, 4065, 2587</equipment>
<phrases></phrases> <phrases></phrases>
<zone id="1200"> <locations>
<locations> <location zone="1200" x="284.538" y="260.627" z="-506.692" rw="0.819721" rx="0" ry="0.572763" rz="0" />
<location x="284.538" y="260.627" z="-506.692" rw="0.819721" rx="0" ry="0.572763" rz="0" /> </locations>
</locations> </object>
</zone> <object name="HappyAngryCatfish - Explorer" lot="2279">
</npc>
<npc name="HappyAngryCatfish - Explorer" lot="2279">
<equipment>8613, 13000, 7570</equipment> <equipment>8613, 13000, 7570</equipment>
<phrases> <phrases>
<phrase>The red parrot can be very difficult to find!</phrase> <phrase>The red parrot can be very difficult to find!</phrase>
@ -402,13 +354,11 @@
<phrase>I think I may be lost...</phrase> <phrase>I think I may be lost...</phrase>
<phrase>I'm feeling a bit emotionally conflicted right now</phrase> <phrase>I'm feeling a bit emotionally conflicted right now</phrase>
</phrases> </phrases>
<zone id="1300"> <locations>
<locations> <location zone="1300" x="-171.217" y="246.482" z="-147.05" rw="-0.203118" rx="0" ry="0.979154" rz="0" />
<location x="-171.217" y="246.482" z="-147.05" rw="-0.203118" rx="0" ry="0.979154" rz="0" /> </locations>
</locations> </object>
</zone> <object name="Max - Developer" lot="9749">
</npc>
<npc name="Max - Developer" lot="9749">
<equipment>4523, 2517, 11909</equipment> <equipment>4523, 2517, 11909</equipment>
<phrases> <phrases>
<phrase>Some people know me as "Darwin"; but that's been a while!</phrase> <phrase>Some people know me as "Darwin"; but that's been a while!</phrase>
@ -421,33 +371,8 @@
<phrase>I love cats, little meow meows</phrase> <phrase>I love cats, little meow meows</phrase>
<phrase>It's not perfect, but it works!</phrase> <phrase>It's not perfect, but it works!</phrase>
</phrases> </phrases>
<zone id="1201">
<locations>
<location x="197.709" y="179.335" z="-8.05284" rw="0.544424" rx="0" ry="-0.83881" rz="0" />
</locations>
</zone>
</npc>
<party zone="1200" chance="0.0">
<locations> <locations>
<location x="-24.3963" y="291.542" z="-117.871" rw="0.480946" rx="0" ry="0.87675" rz="0" /> <location zone="1201" x="197.709" y="179.335" z="-8.05284" rw="0.544424" rx="0" ry="-0.83881" rz="0" />
<location x="-16.9897" y="291.584" z="-112.438" rw="0.0677884" rx="0" ry="0.9977" rz="0" />
<location x="-3.52143" y="291.66" z="-118.186" rw="0.519658" rx="0" ry="-0.854375" rz="0" />
<location x="-4.54551" y="291.661" z="-131.914" rw="0.916747" rx="0" ry="-0.399469" rz="0" />
<location x="-18.8573" y="291.566" z="-136.347" rw="0.983708" rx="0" ry="0.179772" rz="0" />
<location x="-17.0958" y="291.824" z="-127.153" rw="0.999554" rx="0" ry="0.0298604" rz="0" />
<location x="-10.9727" y="291.868" z="-125.387" rw="0.861138" rx="0" ry="0.508372" rz="0" />
<location x="-21.9406" y="291.284" z="-139.761" rw="0.990094" rx="0" ry="0.140407" rz="0" />
<location x="4.54396" y="291.19" z="-131.908" rw="0.929764" rx="0" ry="-0.368157" rz="0" />
<location x="-0.189393" y="291.105" z="-109.617" rw="-0.124242" rx="0" ry="0.992252" rz="0" />
</locations> </locations>
</party> </object>
<partyphrases> </objects>
<phrase>Hi there!</phrase>
<phrase>Hi!</phrase>
<phrase>Hahaha!</phrase>
<phrase>Hello there!</phrase>
<phrase>:D</phrase>
<phrase>:P</phrase>
</partyphrases>
</npcs>

4
vanity/root.xml Normal file
View File

@ -0,0 +1,4 @@
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<file name="atm.xml" enabled="0"/>
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