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feat: refactor vanity (#1477)
* feat: refactor vanity cleanup code to be generalized for objects remove unused party feature add fallback to data to text Allow for better organizing data in multiple files remove special case flag values in favor of config data general cleanup and fixes * newline at eof's
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@@ -1,3 +1,3 @@
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set(DSCRIPTS_SOURCES_02_SERVER_DLU
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"DLUVanityNPC.cpp"
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"DLUVanityTeleportingObject.cpp"
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PARENT_SCOPE)
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@@ -1,22 +1,22 @@
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#include "DLUVanityNPC.h"
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#include "DLUVanityTeleportingObject.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "VanityUtilities.h"
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#include "RenderComponent.h"
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void DLUVanityNPC::OnStartup(Entity* self) {
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m_NPC = VanityUtilities::GetNPC("averysumner - Destroyer of Worlds");
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void DLUVanityTeleportingObject::OnStartup(Entity* self) {
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if (!self->HasVar(u"npcName") || !self->HasVar(u"teleport")) return;
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m_Object = VanityUtilities::GetObject(self->GetVarAsString(u"npcName"));
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if (m_NPC == nullptr) {
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return;
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}
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if (!m_Object) return;
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if (self->HasVar(u"teleportInterval")) m_TeleportInterval = self->GetVar<float>(u"teleportInterval");
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if (self->GetVar<bool>(u"teleport")) {
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self->AddTimer("setupTeleport", 15.0f);
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self->AddTimer("setupTeleport", m_TeleportInterval);
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}
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}
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void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
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void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "setupTeleport") {
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RenderComponent::PlayAnimation(self, u"interact");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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@@ -28,20 +28,22 @@ void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendStopFXEffect(self, true, "teleportBeam");
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GameMessages::SendStopFXEffect(self, true, "teleportRings");
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} else if (timerName == "teleport") {
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std::vector<VanityNPCLocation>& locations = m_NPC->m_Locations[Game::server->GetZoneID()];
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std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
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selectLocation:
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VanityNPCLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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// try to get not the same position, but if we get the same one twice, it's fine
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if (self->GetPosition() == newLocation.m_Position) {
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goto selectLocation; // cry about it
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VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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}
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self->SetPosition(newLocation.m_Position);
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self->SetRotation(newLocation.m_Rotation);
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self->SetScale(newLocation.m_Scale);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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self->AddTimer("stopFX", 2.0f);
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self->AddTimer("setupTeleport", 15.0f);
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self->AddTimer("setupTeleport", m_TeleportInterval);
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}
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}
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@@ -1,13 +1,14 @@
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#pragma once
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#include "CppScripts.h"
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class VanityNPC;
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class DLUVanityNPC : public CppScripts::Script
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class VanityObject;
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class DLUVanityTeleportingObject : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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VanityNPC* m_NPC;
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VanityObject* m_Object;
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float m_TeleportInterval = 15.0f;
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};
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