Initial NPC script and gating

- TEMP: Adds guilds gating.
- FV Guild Master script added which will toggle the guild UI.
This commit is contained in:
Neal Spellman 2022-12-19 17:51:49 -05:00
parent 2fdcf62ec6
commit 192948a87f
6 changed files with 35 additions and 3 deletions

View File

@ -472,6 +472,13 @@ enum eGameActivities : uint32_t {
ACTIVITY_PET_TAMING
};
enum eGuildCreationResponses {
CREATED = 0,
REJECTED_BAD_NAME,
REJECTED_EXISTS,
UNKNOWN_ERROR
};
enum ePlayerFlags {
BTARR_TESTING = 0,
PLAYER_HAS_ENTERED_PET_RANCH = 1,

View File

@ -194,9 +194,9 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
PacketUtils::WritePacketString("Talk_Like_A_Pirate", 33, &packet);
// 7 unknown strings - perhaps other IP addresses?
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("guilds", 33, &packet);
PacketUtils::WritePacketString("ninjago2", 33, &packet);
PacketUtils::WritePacketString("test", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);

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@ -139,6 +139,7 @@
#include "TreasureChestDragonServer.h"
#include "InstanceExitTransferPlayerToLastNonInstance.h"
#include "FvFreeGfNinjas.h"
#include "FvGuildCreate.h"
#include "FvPandaServer.h"
#include "FvPandaSpawnerServer.h"
#include "ZoneFvProperty.h"
@ -569,6 +570,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new InstanceExitTransferPlayerToLastNonInstance();
else if (scriptName == "scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua")
script = new FvFreeGfNinjas();
else if (scriptName == "scripts\\ai\\FV\\L_GUILD_CREATE.lua")
script = new FvGuildCreate();
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua")
script = new FvPandaSpawnerServer();
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua")

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@ -3,6 +3,7 @@ set(DSCRIPTS_SOURCES_AI_FV
"FvFlyingCreviceDragon.cpp"
"FvDragonSmashingGolemQb.cpp"
"FvFreeGfNinjas.cpp"
"FvGuildCreate.cpp"
"FvPandaSpawnerServer.cpp"
"FvPandaServer.cpp"
"FvBrickPuzzleServer.cpp"

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@ -0,0 +1,14 @@
#include "FvGuildCreate.h"
#include "GameMessages.h"
// Server script for Guild Master NPC in FV area.
// This NPC will react to a user interaction and display
// the guild creation screen.
void FvGuildCreate::OnUse(Entity* self, Entity* user) {
AMFStringValue* value = new AMFStringValue();
value->SetStringValue("ToggleGuildCreate");
AMFArrayValue args;
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), value->GetStringValue(), &args);
delete value;
}

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@ -0,0 +1,7 @@
#pragma once
#include "CppScripts.h"
class FvGuildCreate : public CppScripts::Script {
public:
void OnUse(Entity* self, Entity* user) override;
};