Server: Fix bugs

This commit is contained in:
David Markowitz 2023-10-06 02:54:59 -07:00
parent e10351bde6
commit 1847d03c7b
4 changed files with 53 additions and 4 deletions

View File

@ -22,6 +22,9 @@
#include "eConnectionType.h" #include "eConnectionType.h"
#include "eServerMessageType.h" #include "eServerMessageType.h"
#include "eAuthMessageType.h" #include "eAuthMessageType.h"
#include "eMasterMessageType.h"
#include "PacketUtils.h"
#include "ZoneInstanceManager.h"
#include "Game.h" #include "Game.h"
namespace Game { namespace Game {
@ -115,7 +118,13 @@ int main(int argc, char** argv) {
//In world we'd update our other systems here. //In world we'd update our other systems here.
//Check for packets here: //Check for packets here:
Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed. packet = Game::server->ReceiveFromMaster();
if (packet) {
HandlePacket(packet);
Game::server->DeallocatePacket(packet);
packet = nullptr;
}
packet = Game::server->Receive(); packet = Game::server->Receive();
if (packet) { if (packet) {
HandlePacket(packet); HandlePacket(packet);
@ -185,6 +194,21 @@ void HandlePacket(Packet* packet) {
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) { if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
AuthPackets::HandleLoginRequest(Game::server, packet); AuthPackets::HandleLoginRequest(Game::server, packet);
} }
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
uint64_t requestID = PacketUtils::ReadU64(8, packet);
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
break;
}
case eMasterMessageType::SHUTDOWN: {
Game::shouldShutdown = true;
Game::logger->Log("AuthServer", "Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
break;
}
}
} }
} }
} }

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@ -25,6 +25,9 @@
//RakNet includes: //RakNet includes:
#include "RakNetDefines.h" #include "RakNetDefines.h"
#include <MessageIdentifiers.h> #include <MessageIdentifiers.h>
#include "eMasterMessageType.h"
#include "PacketUtils.h"
#include "ZoneInstanceManager.h"
namespace Game { namespace Game {
dLogger* logger = nullptr; dLogger* logger = nullptr;
@ -115,7 +118,7 @@ int main(int argc, char** argv) {
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown); Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf")))); Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
Game::randomEngine = std::mt19937(time(0)); Game::randomEngine = std::mt19937(time(0));
//Run it until server gets a kill message from Master: //Run it until server gets a kill message from Master:
@ -139,7 +142,13 @@ int main(int argc, char** argv) {
//In world we'd update our other systems here. //In world we'd update our other systems here.
//Check for packets here: //Check for packets here:
Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed. packet = Game::server->ReceiveFromMaster();
if (packet) {
HandlePacket(packet);
Game::server->DeallocatePacket(packet);
packet = nullptr;
}
packet = Game::server->Receive(); packet = Game::server->Receive();
if (packet) { if (packet) {
HandlePacket(packet); HandlePacket(packet);
@ -207,7 +216,22 @@ void HandlePacket(Packet* packet) {
} }
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue. if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
uint64_t requestID = PacketUtils::ReadU64(8, packet);
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
break;
}
case eMasterMessageType::SHUTDOWN: {
Game::shouldShutdown = true;
Game::logger->Log("ChatServer", "Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
break;
}
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) { if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) { switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION: case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:

View File

@ -180,7 +180,7 @@ void InstanceManager::ReadyInstance(Instance* instance) {
const auto& zoneId = instance->GetZoneID(); const auto& zoneId = instance->GetZoneID();
Game::logger->Log("InstanceManager", "Responding to pending request %llu -> %i (%i)", request, zoneId.GetMapID(), zoneId.GetCloneID()); Game::logger->Log("InstanceManager", "Responding to pending request %llu -> %i (%i)", request, zoneId.GetMapID(), zoneId.GetCloneID());
Game::logger->Log("InstanceManager", "%s", request.sysAddr.ToString());
MasterPackets::SendZoneTransferResponse( MasterPackets::SendZoneTransferResponse(
Game::server, Game::server,
request.sysAddr, request.sysAddr,

View File

@ -434,6 +434,7 @@ int main(int argc, char** argv) {
for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) { for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
packet = Game::server->Receive(); packet = Game::server->Receive();
if (packet) { if (packet) {
Game::logger->Log("WorldServer", "packet sysAddr %s", packet->systemAddress.ToString());
auto t1 = std::chrono::high_resolution_clock::now(); auto t1 = std::chrono::high_resolution_clock::now();
HandlePacket(packet); HandlePacket(packet);
auto t2 = std::chrono::high_resolution_clock::now(); auto t2 = std::chrono::high_resolution_clock::now();