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https://github.com/DarkflameUniverse/DarkflameServer.git
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Server: Fix bugs
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@@ -22,6 +22,9 @@
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#include "eConnectionType.h"
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#include "eServerMessageType.h"
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#include "eAuthMessageType.h"
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#include "eMasterMessageType.h"
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#include "PacketUtils.h"
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#include "ZoneInstanceManager.h"
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#include "Game.h"
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namespace Game {
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@@ -115,7 +118,13 @@ int main(int argc, char** argv) {
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//In world we'd update our other systems here.
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//Check for packets here:
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Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
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packet = Game::server->ReceiveFromMaster();
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if (packet) {
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HandlePacket(packet);
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Game::server->DeallocatePacket(packet);
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packet = nullptr;
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}
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packet = Game::server->Receive();
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if (packet) {
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HandlePacket(packet);
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@@ -185,6 +194,21 @@ void HandlePacket(Packet* packet) {
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if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
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AuthPackets::HandleLoginRequest(Game::server, packet);
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}
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} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadU64(8, packet);
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ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
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break;
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}
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case eMasterMessageType::SHUTDOWN: {
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Game::shouldShutdown = true;
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Game::logger->Log("AuthServer", "Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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break;
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}
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}
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}
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}
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}
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