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feat(ugc): one shape per transparent brick, as LU Toolbox leaves them
LU Toolbox's Combine Transparent is off by default, so each transparent brick is its own object and shape (the client can sort them). combine_transparent=1 joins them as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -59,8 +59,10 @@ lod_distance_2=100
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lod_distance_3=280
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lod_cull=10000
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# The shapes' shader number: S<shader>_Opaque_Model (transparent shapes are S01_Alpha_Model)
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# The shapes' shader number: S<shader>_Opaque_Model (transparent shapes are S01_Alpha_Model), and whether all
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# transparent bricks are one shape (1) or each its own (0, so the client can sort them)
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shader_opaque=01
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combine_transparent=0
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# Remove faces that can't be seen from anywhere (optimize_resolution: detail of the renders that decide it;
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# hsr_ground_plane: 1 also removes what can only be seen from below the model)
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