mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list (#1681)
* brother * use some better logic * Implement spider boss msg script tested that the message now shows up when hitting the survival spider entrance area * add drag to start race feature
This commit is contained in:
parent
a60865cd19
commit
15dc5feeb5
@ -31,6 +31,7 @@
|
||||
#include "eStateChangeType.h"
|
||||
#include "eUseItemResponse.h"
|
||||
#include "Mail.h"
|
||||
#include "ProximityMonitorComponent.h"
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDInventoryComponentTable.h"
|
||||
@ -829,6 +830,30 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
} else if (item->GetLot() == 8092) {
|
||||
// Trying to equip a car
|
||||
const auto proximityObjects = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
|
||||
|
||||
// look for car instancers and check if we are in its setup range
|
||||
for (auto* const entity : proximityObjects) {
|
||||
if (!entity) continue;
|
||||
|
||||
auto* proximityMonitorComponent = entity->GetComponent<ProximityMonitorComponent>();
|
||||
if (!proximityMonitorComponent) continue;
|
||||
|
||||
if (proximityMonitorComponent->IsInProximity("Interaction_Distance", m_Parent->GetObjectID())) {
|
||||
// in the range of a car instancer
|
||||
entity->OnUse(m_Parent);
|
||||
GameMessages::UseItemOnClient itemMsg;
|
||||
itemMsg.target = entity->GetObjectID();
|
||||
itemMsg.itemLOT = item->GetLot();
|
||||
itemMsg.itemToUse = item->GetId();
|
||||
itemMsg.playerId = m_Parent->GetObjectID();
|
||||
itemMsg.Send(m_Parent->GetSystemAddress());
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -6342,36 +6342,57 @@ void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress&
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::DisplayTooltip::Send() const {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
namespace GameMessages {
|
||||
void GameMsg::Send(const SystemAddress& sysAddr) const {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(target);
|
||||
bitStream.Write(msgId);
|
||||
bitStream.Write(target); // Who this message will be sent to on the (a) client
|
||||
bitStream.Write(msgId); // the ID of this message
|
||||
|
||||
bitStream.Write(doOrDie);
|
||||
bitStream.Write(noRepeat);
|
||||
bitStream.Write(noRevive);
|
||||
bitStream.Write(isPropertyTooltip);
|
||||
bitStream.Write(show);
|
||||
bitStream.Write(translate);
|
||||
bitStream.Write(time);
|
||||
bitStream.Write<int32_t>(id.size());
|
||||
bitStream.Write(id);
|
||||
Serialize(bitStream); // write the message data
|
||||
|
||||
std::string toWrite;
|
||||
for (const auto* item : localizeParams) {
|
||||
toWrite += item->GetString() + "\n";
|
||||
// Send to everyone if someone sent unassigned system address, or to one specific client.
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
SEND_PACKET_BROADCAST;
|
||||
} else {
|
||||
SEND_PACKET;
|
||||
}
|
||||
}
|
||||
if (!toWrite.empty()) toWrite.pop_back();
|
||||
bitStream.Write<int32_t>(toWrite.size());
|
||||
bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
|
||||
if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
|
||||
|
||||
bitStream.Write<int32_t>(imageName.size());
|
||||
bitStream.Write(imageName);
|
||||
bitStream.Write<int32_t>(text.size());
|
||||
bitStream.Write(text);
|
||||
void DisplayTooltip::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(doOrDie);
|
||||
bitStream.Write(noRepeat);
|
||||
bitStream.Write(noRevive);
|
||||
bitStream.Write(isPropertyTooltip);
|
||||
bitStream.Write(show);
|
||||
bitStream.Write(translate);
|
||||
bitStream.Write(time);
|
||||
bitStream.Write<int32_t>(id.size());
|
||||
bitStream.Write(id);
|
||||
|
||||
SEND_PACKET;
|
||||
std::string toWrite;
|
||||
for (const auto* item : localizeParams) {
|
||||
toWrite += item->GetString() + "\n";
|
||||
}
|
||||
if (!toWrite.empty()) toWrite.pop_back();
|
||||
bitStream.Write<int32_t>(toWrite.size());
|
||||
bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
|
||||
if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
|
||||
|
||||
bitStream.Write<int32_t>(imageName.size());
|
||||
bitStream.Write(imageName);
|
||||
bitStream.Write<int32_t>(text.size());
|
||||
bitStream.Write(text);
|
||||
}
|
||||
|
||||
void UseItemOnClient::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(itemLOT);
|
||||
bitStream.Write(itemToUse);
|
||||
bitStream.Write(itemType);
|
||||
bitStream.Write(playerId);
|
||||
bitStream.Write(targetPosition.x);
|
||||
bitStream.Write(targetPosition.y);
|
||||
bitStream.Write(targetPosition.z);
|
||||
}
|
||||
}
|
||||
|
@ -52,10 +52,10 @@ namespace GameMessages {
|
||||
struct GameMsg {
|
||||
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
|
||||
virtual ~GameMsg() = default;
|
||||
virtual void Send() const {}
|
||||
void Send(const SystemAddress& sysAddr) const;
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const {}
|
||||
MessageType::Game msgId;
|
||||
LWOOBJID target{ LWOOBJID_EMPTY };
|
||||
SystemAddress sysAddr{ UNASSIGNED_SYSTEM_ADDRESS };
|
||||
};
|
||||
|
||||
class PropertyDataMessage;
|
||||
@ -705,7 +705,17 @@ namespace GameMessages {
|
||||
std::vector<LDFBaseData*> localizeParams{};
|
||||
std::u16string imageName{};
|
||||
std::u16string text{};
|
||||
void Send() const override;
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct UseItemOnClient : public GameMsg {
|
||||
UseItemOnClient() : GameMsg(MessageType::Game::USE_ITEM_ON_CLIENT) {}
|
||||
LWOOBJID playerId{};
|
||||
LWOOBJID itemToUse{};
|
||||
uint32_t itemType{};
|
||||
LOT itemLOT{};
|
||||
NiPoint3 targetPosition{};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -329,6 +329,7 @@
|
||||
#include "WblRobotCitizen.h"
|
||||
#include "EnemyClearThreat.h"
|
||||
#include "AgSpiderBossMessage.h"
|
||||
#include "GfRaceInstancer.h"
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
@ -690,6 +691,7 @@ namespace {
|
||||
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},
|
||||
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
|
||||
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
|
||||
{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}},
|
||||
|
||||
};
|
||||
|
||||
@ -703,6 +705,8 @@ namespace {
|
||||
"scripts\\zone\\AG\\L_ZONE_AG.lua",
|
||||
"scripts\\zone\\NS\\L_ZONE_NS.lua",
|
||||
"scripts\\zone\\GF\\L_ZONE_GF.lua",
|
||||
"scripts\\ai\\AG\\CONCERT_STAGE.lua",
|
||||
"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -354,7 +354,7 @@ namespace CppScripts {
|
||||
* @param player the player to remove
|
||||
* @param canceled if it was done via the cancel button
|
||||
*/
|
||||
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled){};
|
||||
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {};
|
||||
};
|
||||
|
||||
Script* const GetScript(Entity* parent, const std::string& scriptName);
|
||||
|
@ -25,11 +25,10 @@ void AgSpiderBossMessage::MakeBox(Entity* self) const {
|
||||
if (!tgt) return;
|
||||
GameMessages::DisplayTooltip tooltip;
|
||||
tooltip.target = tgt->GetObjectID();
|
||||
tooltip.sysAddr = tgt->GetSystemAddress();
|
||||
tooltip.show = true;
|
||||
tooltip.text = box.boxText;
|
||||
tooltip.time = box.boxTime * 1000; // to ms
|
||||
tooltip.Send();
|
||||
tooltip.Send(tgt->GetSystemAddress());
|
||||
}
|
||||
|
||||
void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
|
@ -1,4 +1,5 @@
|
||||
set(DSCRIPTS_SOURCES_AI_GF
|
||||
"GfRaceInstancer.cpp"
|
||||
"GfCampfire.cpp"
|
||||
"GfOrgan.cpp"
|
||||
"GfBanana.cpp"
|
||||
|
7
dScripts/ai/GF/GfRaceInstancer.cpp
Normal file
7
dScripts/ai/GF/GfRaceInstancer.cpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include "GfRaceInstancer.h"
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
void GfRaceInstancer::OnStartup(Entity* self) {
|
||||
self->SetProximityRadius(self->HasVar(u"interaction_distance") ? self->GetVar<float>(u"interaction_distance") : 16.0f, "Interaction_Distance");
|
||||
}
|
11
dScripts/ai/GF/GfRaceInstancer.h
Normal file
11
dScripts/ai/GF/GfRaceInstancer.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef GFRACEINSTANCER_H
|
||||
#define GFRACEINSTANCER_H
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
class GfRaceInstancer : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
};
|
||||
|
||||
#endif //!GFRACEINSTANCER_H
|
Loading…
Reference in New Issue
Block a user