feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list (#1681)

* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area

* add drag to start race feature
This commit is contained in:
David Markowitz 2024-12-17 19:04:35 -08:00 committed by GitHub
parent a60865cd19
commit 15dc5feeb5
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GPG Key ID: B5690EEEBB952194
9 changed files with 110 additions and 32 deletions

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@ -31,6 +31,7 @@
#include "eStateChangeType.h"
#include "eUseItemResponse.h"
#include "Mail.h"
#include "ProximityMonitorComponent.h"
#include "CDComponentsRegistryTable.h"
#include "CDInventoryComponentTable.h"
@ -829,6 +830,30 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
break;
}
return;
} else if (item->GetLot() == 8092) {
// Trying to equip a car
const auto proximityObjects = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
// look for car instancers and check if we are in its setup range
for (auto* const entity : proximityObjects) {
if (!entity) continue;
auto* proximityMonitorComponent = entity->GetComponent<ProximityMonitorComponent>();
if (!proximityMonitorComponent) continue;
if (proximityMonitorComponent->IsInProximity("Interaction_Distance", m_Parent->GetObjectID())) {
// in the range of a car instancer
entity->OnUse(m_Parent);
GameMessages::UseItemOnClient itemMsg;
itemMsg.target = entity->GetObjectID();
itemMsg.itemLOT = item->GetLot();
itemMsg.itemToUse = item->GetId();
itemMsg.playerId = m_Parent->GetObjectID();
itemMsg.Send(m_Parent->GetSystemAddress());
break;
}
}
return;
}

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@ -6342,13 +6342,25 @@ void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress&
SEND_PACKET;
}
void GameMessages::DisplayTooltip::Send() const {
namespace GameMessages {
void GameMsg::Send(const SystemAddress& sysAddr) const {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(target);
bitStream.Write(msgId);
bitStream.Write(target); // Who this message will be sent to on the (a) client
bitStream.Write(msgId); // the ID of this message
Serialize(bitStream); // write the message data
// Send to everyone if someone sent unassigned system address, or to one specific client.
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
SEND_PACKET_BROADCAST;
} else {
SEND_PACKET;
}
}
void DisplayTooltip::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(doOrDie);
bitStream.Write(noRepeat);
bitStream.Write(noRevive);
@ -6372,6 +6384,15 @@ void GameMessages::DisplayTooltip::Send() const {
bitStream.Write(imageName);
bitStream.Write<int32_t>(text.size());
bitStream.Write(text);
SEND_PACKET;
}
void UseItemOnClient::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(itemLOT);
bitStream.Write(itemToUse);
bitStream.Write(itemType);
bitStream.Write(playerId);
bitStream.Write(targetPosition.x);
bitStream.Write(targetPosition.y);
bitStream.Write(targetPosition.z);
}
}

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@ -52,10 +52,10 @@ namespace GameMessages {
struct GameMsg {
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
virtual ~GameMsg() = default;
virtual void Send() const {}
void Send(const SystemAddress& sysAddr) const;
virtual void Serialize(RakNet::BitStream& bitStream) const {}
MessageType::Game msgId;
LWOOBJID target{ LWOOBJID_EMPTY };
SystemAddress sysAddr{ UNASSIGNED_SYSTEM_ADDRESS };
};
class PropertyDataMessage;
@ -705,7 +705,17 @@ namespace GameMessages {
std::vector<LDFBaseData*> localizeParams{};
std::u16string imageName{};
std::u16string text{};
void Send() const override;
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct UseItemOnClient : public GameMsg {
UseItemOnClient() : GameMsg(MessageType::Game::USE_ITEM_ON_CLIENT) {}
LWOOBJID playerId{};
LWOOBJID itemToUse{};
uint32_t itemType{};
LOT itemLOT{};
NiPoint3 targetPosition{};
void Serialize(RakNet::BitStream& bitStream) const override;
};
};

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@ -329,6 +329,7 @@
#include "WblRobotCitizen.h"
#include "EnemyClearThreat.h"
#include "AgSpiderBossMessage.h"
#include "GfRaceInstancer.h"
#include <map>
#include <string>
@ -690,6 +691,7 @@ namespace {
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}},
};
@ -703,6 +705,8 @@ namespace {
"scripts\\zone\\AG\\L_ZONE_AG.lua",
"scripts\\zone\\NS\\L_ZONE_NS.lua",
"scripts\\zone\\GF\\L_ZONE_GF.lua",
"scripts\\ai\\AG\\CONCERT_STAGE.lua",
"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
};
};

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@ -25,11 +25,10 @@ void AgSpiderBossMessage::MakeBox(Entity* self) const {
if (!tgt) return;
GameMessages::DisplayTooltip tooltip;
tooltip.target = tgt->GetObjectID();
tooltip.sysAddr = tgt->GetSystemAddress();
tooltip.show = true;
tooltip.text = box.boxText;
tooltip.time = box.boxTime * 1000; // to ms
tooltip.Send();
tooltip.Send(tgt->GetSystemAddress());
}
void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {

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@ -1,4 +1,5 @@
set(DSCRIPTS_SOURCES_AI_GF
"GfRaceInstancer.cpp"
"GfCampfire.cpp"
"GfOrgan.cpp"
"GfBanana.cpp"

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@ -0,0 +1,7 @@
#include "GfRaceInstancer.h"
#include "Entity.h"
void GfRaceInstancer::OnStartup(Entity* self) {
self->SetProximityRadius(self->HasVar(u"interaction_distance") ? self->GetVar<float>(u"interaction_distance") : 16.0f, "Interaction_Distance");
}

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@ -0,0 +1,11 @@
#ifndef GFRACEINSTANCER_H
#define GFRACEINSTANCER_H
#include "CppScripts.h"
class GfRaceInstancer : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
};
#endif //!GFRACEINSTANCER_H