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feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list (#1681)
* brother * use some better logic * Implement spider boss msg script tested that the message now shows up when hitting the survival spider entrance area * add drag to start race feature
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@@ -329,6 +329,7 @@
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#include "WblRobotCitizen.h"
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#include "EnemyClearThreat.h"
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#include "AgSpiderBossMessage.h"
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#include "GfRaceInstancer.h"
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#include <map>
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#include <string>
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@@ -690,6 +691,7 @@ namespace {
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{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},
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{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
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{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
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{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}},
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};
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@@ -703,6 +705,8 @@ namespace {
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"scripts\\zone\\AG\\L_ZONE_AG.lua",
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"scripts\\zone\\NS\\L_ZONE_NS.lua",
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"scripts\\zone\\GF\\L_ZONE_GF.lua",
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"scripts\\ai\\AG\\CONCERT_STAGE.lua",
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"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
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};
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};
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