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chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
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@@ -2,15 +2,15 @@
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eTerminateType.h"
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#include "eRebuildState.h"
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#include "eQuickBuildState.h"
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void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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}
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void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::COMPLETED) {
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void FvConsoleRightQuickbuild::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
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if (state == eQuickBuildState::COMPLETED) {
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self->SetVar(u"IAmBuilt", true);
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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@@ -18,7 +18,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleRightUp");
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}
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} else if (state == eRebuildState::RESETTING) {
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} else if (state == eQuickBuildState::RESETTING) {
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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