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chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
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@@ -2,7 +2,7 @@
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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#include "Spawner.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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void FvBrickPuzzleServer::OnStartup(Entity* self) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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@@ -59,9 +59,9 @@ void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "reset") {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::OPEN) {
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if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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