mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
This commit is contained in:
@@ -1,10 +1,10 @@
|
||||
#include "ActNinjaTurret.h"
|
||||
#include "eRebuildState.h"
|
||||
#include "eQuickBuildState.h"
|
||||
|
||||
void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state == eRebuildState::COMPLETED) {
|
||||
void ActNinjaTurret::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
||||
if (state == eQuickBuildState::COMPLETED) {
|
||||
self->SetVar(u"AmBuilt", true);
|
||||
} else if (state == eRebuildState::RESETTING) {
|
||||
} else if (state == eQuickBuildState::RESETTING) {
|
||||
self->SetVar(u"AmBuilt", false);
|
||||
}
|
||||
}
|
||||
|
@@ -4,7 +4,7 @@
|
||||
class ActNinjaTurret : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
||||
void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
|
||||
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
||||
int32_t param3) override;
|
||||
};
|
||||
|
@@ -1,11 +1,11 @@
|
||||
#include "ActParadoxPipeFix.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eEndBehavior.h"
|
||||
|
||||
void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
void ActParadoxPipeFix::OnQuickBuildComplete(Entity* self, Entity* target) {
|
||||
const auto myGroup = "AllPipes";
|
||||
|
||||
const auto groupObjs = Game::entityManager->GetEntitiesInGroup(myGroup);
|
||||
@@ -19,9 +19,9 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* rebuildComponent = object->GetComponent<RebuildComponent>();
|
||||
auto* quickBuildComponent = object->GetComponent<QuickBuildComponent>();
|
||||
|
||||
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
|
||||
if (quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
|
||||
indexCount++;
|
||||
}
|
||||
}
|
||||
@@ -51,8 +51,8 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
}
|
||||
}
|
||||
|
||||
void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state == eRebuildState::RESETTING) {
|
||||
void ActParadoxPipeFix::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
||||
if (state == eQuickBuildState::RESETTING) {
|
||||
const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
|
||||
|
||||
if (!refinery.empty()) {
|
||||
|
@@ -4,7 +4,7 @@
|
||||
class ActParadoxPipeFix : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnRebuildComplete(Entity* self, Entity* target) override;
|
||||
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
||||
void OnQuickBuildComplete(Entity* self, Entity* target) override;
|
||||
void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
|
||||
};
|
||||
|
||||
|
@@ -2,7 +2,7 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "Spawner.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
|
||||
void FvBrickPuzzleServer::OnStartup(Entity* self) {
|
||||
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
|
||||
@@ -59,9 +59,9 @@ void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
|
||||
|
||||
void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "reset") {
|
||||
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
|
||||
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
|
||||
|
||||
if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::OPEN) {
|
||||
if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
|
||||
self->Smash(self->GetObjectID(), eKillType::SILENT);
|
||||
}
|
||||
}
|
||||
|
@@ -2,15 +2,15 @@
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "eTerminateType.h"
|
||||
#include "eRebuildState.h"
|
||||
#include "eQuickBuildState.h"
|
||||
|
||||
void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
self->SetVar(u"AmActive", false);
|
||||
}
|
||||
|
||||
void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state == eRebuildState::COMPLETED) {
|
||||
void FvConsoleLeftQuickbuild::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
||||
if (state == eQuickBuildState::COMPLETED) {
|
||||
self->SetVar(u"IAmBuilt", true);
|
||||
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
@@ -18,7 +18,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleLeftUp");
|
||||
}
|
||||
} else if (state == eRebuildState::RESETTING) {
|
||||
} else if (state == eQuickBuildState::RESETTING) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
self->SetVar(u"AmActive", false);
|
||||
|
||||
|
@@ -5,6 +5,6 @@ class FvConsoleLeftQuickbuild : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
||||
void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
|
||||
void OnUse(Entity* self, Entity* user) override;
|
||||
};
|
||||
|
@@ -2,15 +2,15 @@
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "eTerminateType.h"
|
||||
#include "eRebuildState.h"
|
||||
#include "eQuickBuildState.h"
|
||||
|
||||
void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
self->SetVar(u"AmActive", false);
|
||||
}
|
||||
|
||||
void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state == eRebuildState::COMPLETED) {
|
||||
void FvConsoleRightQuickbuild::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
||||
if (state == eQuickBuildState::COMPLETED) {
|
||||
self->SetVar(u"IAmBuilt", true);
|
||||
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
@@ -18,7 +18,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightUp");
|
||||
}
|
||||
} else if (state == eRebuildState::RESETTING) {
|
||||
} else if (state == eQuickBuildState::RESETTING) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
self->SetVar(u"AmActive", false);
|
||||
|
||||
|
@@ -5,6 +5,6 @@ class FvConsoleRightQuickbuild : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
||||
void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
|
||||
void OnUse(Entity* self, Entity* user) override;
|
||||
};
|
||||
|
@@ -3,7 +3,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "Entity.h"
|
||||
#include "eRebuildState.h"
|
||||
#include "eQuickBuildState.h"
|
||||
|
||||
void FvDragonSmashingGolemQb::OnStartup(Entity* self) {
|
||||
self->AddTimer("GolemBreakTimer", 10.5f);
|
||||
@@ -15,8 +15,8 @@ void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName) {
|
||||
}
|
||||
}
|
||||
|
||||
void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state == eRebuildState::COMPLETED) {
|
||||
void FvDragonSmashingGolemQb::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
||||
if (state == eQuickBuildState::COMPLETED) {
|
||||
RenderComponent::PlayAnimation(self, u"dragonsmash");
|
||||
|
||||
const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
|
||||
|
@@ -6,5 +6,5 @@ class FvDragonSmashingGolemQb : public CppScripts::Script
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
||||
void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
|
||||
};
|
||||
|
Reference in New Issue
Block a user