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chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
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@@ -20,7 +20,7 @@ void AgJetEffectServer::OnUse(Entity* self, Entity* user) {
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self->AddTimer("CineDone", 7.5f + 5.0f); // 7.5f is time the cinematic takes to play
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}
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void AgJetEffectServer::OnRebuildComplete(Entity* self, Entity* target) {
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void AgJetEffectServer::OnQuickBuildComplete(Entity* self, Entity* target) {
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if (self->GetLOT() != 6209) return;
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auto entities = Game::entityManager->GetEntitiesInGroup("Jet_FX");
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if (entities.empty()) return;
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