chore: rename rebuild to quickbuild (#1364)

* rename rebuild to quickbuild

* fix includes
This commit is contained in:
Aaron Kimbrell
2023-12-28 22:24:30 -06:00
committed by GitHub
parent fddf99946f
commit 15954413ae
95 changed files with 422 additions and 422 deletions

View File

@@ -9,7 +9,7 @@ class Entity;
class NiPoint3;
enum class eMissionState : int32_t;
enum class ePetTamingNotifyType : uint32_t;
enum class eRebuildState : uint32_t;
enum class eQuickBuildState : uint32_t;
namespace CppScripts {
/**
@@ -154,23 +154,23 @@ namespace CppScripts {
/**
* Invoked when a player has started building this quickbuild.
*
* Equivalent to 'function onRebuildStart(self, msg)'
* Equivalent to 'function onQuickBuildStart(self, msg)'
*/
virtual void OnRebuildStart(Entity* self, Entity* target) {};
virtual void OnQuickBuildStart(Entity* self, Entity* target) {};
/**
* Invoked when this quickbuild has changed state.
*
* Equivalent to 'function onRebuildNotifyState(self, msg)'
* Equivalent to 'function onQuickBuildNotifyState(self, msg)'
*/
virtual void OnRebuildNotifyState(Entity* self, eRebuildState state) {};
virtual void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {};
/**
* Invoked when this quickbuild has been completed.
*
* Equivalent to 'function onRebuildComplete(self, msg)'
* Equivalent to 'function OnQuickBuildComplete(self, msg)'
*/
virtual void OnRebuildComplete(Entity* self, Entity* target) {};
virtual void OnQuickBuildComplete(Entity* self, Entity* target) {};
/**
* Invoked when self has received either a hit or heal.