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chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
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@@ -9,7 +9,7 @@ class Entity;
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class NiPoint3;
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enum class eMissionState : int32_t;
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enum class ePetTamingNotifyType : uint32_t;
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enum class eRebuildState : uint32_t;
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enum class eQuickBuildState : uint32_t;
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namespace CppScripts {
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/**
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@@ -154,23 +154,23 @@ namespace CppScripts {
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/**
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* Invoked when a player has started building this quickbuild.
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*
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* Equivalent to 'function onRebuildStart(self, msg)'
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* Equivalent to 'function onQuickBuildStart(self, msg)'
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*/
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virtual void OnRebuildStart(Entity* self, Entity* target) {};
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virtual void OnQuickBuildStart(Entity* self, Entity* target) {};
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/**
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* Invoked when this quickbuild has changed state.
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*
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* Equivalent to 'function onRebuildNotifyState(self, msg)'
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* Equivalent to 'function onQuickBuildNotifyState(self, msg)'
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*/
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virtual void OnRebuildNotifyState(Entity* self, eRebuildState state) {};
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virtual void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {};
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/**
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* Invoked when this quickbuild has been completed.
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*
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* Equivalent to 'function onRebuildComplete(self, msg)'
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* Equivalent to 'function OnQuickBuildComplete(self, msg)'
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*/
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virtual void OnRebuildComplete(Entity* self, Entity* target) {};
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virtual void OnQuickBuildComplete(Entity* self, Entity* target) {};
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/**
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* Invoked when self has received either a hit or heal.
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