chore: rename rebuild to quickbuild (#1364)

* rename rebuild to quickbuild

* fix includes
This commit is contained in:
Aaron Kimbrell
2023-12-28 22:24:30 -06:00
committed by GitHub
parent fddf99946f
commit 15954413ae
95 changed files with 422 additions and 422 deletions

View File

@@ -1,6 +1,6 @@
#include "CavePrisonCage.h"
#include "EntityManager.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "GameMessages.h"
#include "Character.h"
#include "dZoneManager.h"
@@ -45,8 +45,8 @@ void CavePrisonCage::Setup(Entity* self, Spawner* spawner) {
Game::entityManager->ConstructEntity(entity);
}
void CavePrisonCage::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state != eRebuildState::RESETTING) {
void CavePrisonCage::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
if (state != eQuickBuildState::RESETTING) {
return;
}
@@ -68,14 +68,14 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
self->SetVar<LWOOBJID>(u"Counterweight", counterweight->GetObjectID());
auto* rebuildComponent = counterweight->GetComponent<RebuildComponent>();
auto* quickBuildComponent = counterweight->GetComponent<QuickBuildComponent>();
if (rebuildComponent != nullptr) {
rebuildComponent->AddRebuildStateCallback([this, self](eRebuildState state) {
OnRebuildNotifyState(self, state);
if (quickBuildComponent != nullptr) {
quickBuildComponent->AddQuickBuildStateCallback([this, self](eQuickBuildState state) {
OnQuickBuildNotifyState(self, state);
});
rebuildComponent->AddRebuildCompleteCallback([this, self](Entity* user) {
quickBuildComponent->AddQuickBuildCompleteCallback([this, self](Entity* user) {
// The counterweight is a simple mover, which is not implemented, so we'll just set it's position
auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));