mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
void CatapultBouncerServer::OnQuickBuildComplete(Entity* self, Entity* target) {
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
self->SetNetworkVar<bool>(u"Built", true);
|
||||
|
@@ -3,5 +3,5 @@
|
||||
|
||||
class CatapultBouncerServer : public CppScripts::Script {
|
||||
public:
|
||||
void OnRebuildComplete(Entity* self, Entity* target) override;
|
||||
void OnQuickBuildComplete(Entity* self, Entity* target) override;
|
||||
};
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include "CavePrisonCage.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Character.h"
|
||||
#include "dZoneManager.h"
|
||||
@@ -45,8 +45,8 @@ void CavePrisonCage::Setup(Entity* self, Spawner* spawner) {
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
}
|
||||
|
||||
void CavePrisonCage::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state != eRebuildState::RESETTING) {
|
||||
void CavePrisonCage::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
||||
if (state != eQuickBuildState::RESETTING) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -68,14 +68,14 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
|
||||
|
||||
self->SetVar<LWOOBJID>(u"Counterweight", counterweight->GetObjectID());
|
||||
|
||||
auto* rebuildComponent = counterweight->GetComponent<RebuildComponent>();
|
||||
auto* quickBuildComponent = counterweight->GetComponent<QuickBuildComponent>();
|
||||
|
||||
if (rebuildComponent != nullptr) {
|
||||
rebuildComponent->AddRebuildStateCallback([this, self](eRebuildState state) {
|
||||
OnRebuildNotifyState(self, state);
|
||||
if (quickBuildComponent != nullptr) {
|
||||
quickBuildComponent->AddQuickBuildStateCallback([this, self](eQuickBuildState state) {
|
||||
OnQuickBuildNotifyState(self, state);
|
||||
});
|
||||
|
||||
rebuildComponent->AddRebuildCompleteCallback([this, self](Entity* user) {
|
||||
quickBuildComponent->AddQuickBuildCompleteCallback([this, self](Entity* user) {
|
||||
// The counterweight is a simple mover, which is not implemented, so we'll just set it's position
|
||||
auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
|
||||
|
||||
|
@@ -5,7 +5,7 @@ class CavePrisonCage : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void Setup(Entity* self, Spawner* spawner);
|
||||
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
||||
void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
|
||||
void SpawnCounterweight(Entity* self, Spawner* spawner);
|
||||
void GetButton(Entity* self);
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
|
@@ -1,15 +1,15 @@
|
||||
#include "ImaginationShrineServer.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
|
||||
void ImaginationShrineServer::OnUse(Entity* self, Entity* user) {
|
||||
// If the rebuild component is complete, use the shrine
|
||||
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
|
||||
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
|
||||
|
||||
if (rebuildComponent == nullptr) {
|
||||
if (quickBuildComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
|
||||
if (quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
|
||||
// Use the shrine
|
||||
BaseUse(self, user);
|
||||
}
|
||||
|
@@ -8,7 +8,7 @@ void RainOfArrows::OnStartup(Entity* self) {
|
||||
|
||||
}
|
||||
|
||||
void RainOfArrows::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
void RainOfArrows::OnQuickBuildComplete(Entity* self, Entity* target) {
|
||||
auto myPos = self->GetPosition();
|
||||
auto myRot = self->GetRotation();
|
||||
|
||||
|
@@ -5,7 +5,7 @@ class RainOfArrows : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnRebuildComplete(Entity* self, Entity* target) override;
|
||||
void OnQuickBuildComplete(Entity* self, Entity* target) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
|
||||
private:
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include "NjMonastryBossInstance.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
@@ -221,26 +221,26 @@ void NjMonastryBossInstance::HandleLedgedFrakjawSpawned(Entity* self, Entity* le
|
||||
}
|
||||
|
||||
void NjMonastryBossInstance::HandleCounterWeightSpawned(Entity* self, Entity* counterWeight) {
|
||||
auto* rebuildComponent = counterWeight->GetComponent<RebuildComponent>();
|
||||
if (rebuildComponent != nullptr) {
|
||||
rebuildComponent->AddRebuildStateCallback([this, self, counterWeight](eRebuildState state) {
|
||||
auto* quickBuildComponent = counterWeight->GetComponent<QuickBuildComponent>();
|
||||
if (quickBuildComponent != nullptr) {
|
||||
quickBuildComponent->AddQuickBuildStateCallback([this, self, counterWeight](eQuickBuildState state) {
|
||||
|
||||
switch (state) {
|
||||
case eRebuildState::BUILDING:
|
||||
case eQuickBuildState::BUILDING:
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), PlayCinematicNotification,
|
||||
0, 0, counterWeight->GetObjectID(),
|
||||
BaseCounterweightQB + std::to_string(self->GetVar<uint32_t>(WaveNumberVariable)),
|
||||
UNASSIGNED_SYSTEM_ADDRESS);
|
||||
return;
|
||||
case eRebuildState::INCOMPLETE:
|
||||
case eQuickBuildState::INCOMPLETE:
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), EndCinematicNotification,
|
||||
0, 0, LWOOBJID_EMPTY, "",
|
||||
UNASSIGNED_SYSTEM_ADDRESS);
|
||||
return;
|
||||
case eRebuildState::RESETTING:
|
||||
case eQuickBuildState::RESETTING:
|
||||
ActivityTimerStart(self, SpawnCounterWeightTimer, 0.0f, 0.0f);
|
||||
return;
|
||||
case eRebuildState::COMPLETED: {
|
||||
case eQuickBuildState::COMPLETED: {
|
||||
// TODO: Move the platform?
|
||||
|
||||
// The counterweight is actually a moving platform and we should listen to the last waypoint event here
|
||||
|
Reference in New Issue
Block a user