chore: rename rebuild to quickbuild (#1364)

* rename rebuild to quickbuild

* fix includes
This commit is contained in:
Aaron Kimbrell
2023-12-28 22:24:30 -06:00
committed by GitHub
parent fddf99946f
commit 15954413ae
95 changed files with 422 additions and 422 deletions

View File

@@ -2,7 +2,7 @@
#include "Entity.h"
#include "Character.h"
void NTPipeVisibilityServer::OnRebuildComplete(Entity* self, Entity* target) {
void NTPipeVisibilityServer::OnQuickBuildComplete(Entity* self, Entity* target) {
const auto flag = self->GetVar<int32_t>(u"flag");
if (flag == 0) return;

View File

@@ -5,7 +5,7 @@
class NTPipeVisibilityServer : public CppScripts::Script {
public:
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnQuickBuildComplete(Entity* self, Entity* target) override;
};
#endif //!__NTPIPEVISIBILITYSERVER__H__

View File

@@ -4,7 +4,7 @@
#include "Character.h"
#include "ePlayerFlag.h"
void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) {
void NTImagimeterVisibility::OnQuickBuildComplete(Entity* self, Entity* target) {
auto* character = target->GetCharacter();
if (character) character->SetPlayerFlag(ePlayerFlag::NT_PLINTH_REBUILD, true);

View File

@@ -3,5 +3,5 @@
class NTImagimeterVisibility : public CppScripts::Script {
public:
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnQuickBuildComplete(Entity* self, Entity* target) override;
};